Sunday, December 4, 2011

Tournament! (WOOO!)

Awesome day of gaming today. I took two lists:

Legion of Everblight
Standard Army
PCs: 35 / 35
10 models

[00] Saeryn, Omen of Everblight (0 / 5 WB)
[12]  >> Typhon
[09]  >> Scythean
[08]  >> Seraph
[02]  >> Shredder
[02]  >> Shredder
[02]  >> Shredder
[02] The Forsaken
[02] The Forsaken
[01] Blighted Nyss Shepherd


Legion of Everblight
Standard Army
PCs: 35 / 35
13 models

[00] Lylyth, Herald of Everblight (0 / 6 WB)
[12]  >> Typhon
[08]  >> Seraph
[02]  >> Shredder
[04] Annyssa Ryvaal, Talon of Everblight
[02] Strider Deathstalker
[02] The Forsaken
[01] Blighted Nyss Shepherd
[10] Blighted Nyss Raptors (4 grunts)

Saern is the primary caster, she's an absolute beast and even after today I have not lost a game with her. She does however have very bad match ups against shooting armies. Cygnar (in particular Seige) and Retribution are two very bad match ups. I wanted a second caster who would do well against shooting, it was down to Lylyth and Thagrosh, Lylyth is a very assassiny (I'm allowed to make up words) caster, where as Thags is attrition and soaking up damage. I went for the chick with the cleavage. 

Game 1: Killbox

I was playing some guy named Theo, seemed a good sort. Though he had Cygnar (usually a bad match up for Saern) he had very little shooting so I felt confident unleashing Saern.

Turn 1: Everblight
Slipstreamed the Scythean and Typhon and ran. This got my two beasts 14" up the board Shredders ran as well and the shepherd calmed the Seraph. The forsaken also ran. 

Cygnar: Theo advanced slowly, staying at range and dropping Polarity shield across his line of jacks. The Black 13th went up one flank and Taryn de la Rovissi up the other. 

Turn 2: Theo had unfortunately strayed just too close. Slipstream on the scythean brought it into range and it scrapped a Centurion. Typhon sent three sprays onto something (?) and the Seraph sprayed some useless shots. One of the shredders ran up to the back 13th and allowed Saern to blight field through them killing 2 of the 3 gun mages. FEAT!

Theo unable to attack anything in melee backed off and put up a polarity field line again. Unfortunately this scenario was killbox so his caster had to be forward inside the square, this left him with his two jacks right up against his caster on the edge of the box. 

Turn 3: Slipstreamed the Scythean to the right, though he could not charge the Centurion he noe had line of sight to Nemo who had no such charge restriction. To make matters worse Typhon lined up three sprays through the Centurion. Despite having 3 boosted shots at Nemo only one managed to hit but I did roll ridiculously high damage and Nemo was left looking very unhappy. The Scythean then charged and the game was over. 

Game 2: Everblight - Killbox

This game was against Scott 1. He took pThags 2 Carniveans and 2 Scytheans. Saern was pretty much an auto win against this list so I had to take her again even though it would mean that I could not take her in the final. 

Turn 1: I run forward. Slipstream Typhon.

Scott advanced and threw down spiny growth (+2 ARM and d3 damage to any jack or beast that hits the model in melee) on 3 of his beasts. He stayed back enough that he was about 11" away for beasts that charge 9". 

Turn 2: Slipstreamed Typhon and the Scythean. Bringing them both into charge range and feat. Typhon trashed the beast without spiny growth (carni) and engaged the other Carni. Scythean rolled so badly he was almost sacked and failed to kill the scythean he was fighting. Seraph shot and I believe did 3 damage. Two Forsaken sucked up some fury and the shredders ran to engage the unengaged Scythean (one made it). 

Scott: unable to attack he backed off his Scythean engaged by the shredder (which promptly did 8 damage to it) and hid the Scythean and Thags around the side of a conveniently placed house. 

Turn 3: Typhon trashed the other Carni and my Scythean finished off the Scythean he had been fighting. Stuff moved to get into position to get around the house. 

Scott: Brought a Carni back to life. Charged my Scythean with a Scythean and hurt him. Thags himself charged a forsaken and killed him and a shredder. 

Turn 4: My Scythean killed the last Scythean. Typhon moved up to spray Thagrosh and failed miserably. Shredder engaged Thagrosh and Saern cast blight shroud for a little damage.

Scott: Moved the Carni over to kill the shredder. Thagrosh killed Typhon only to have him respawn 3" away behind the new conveniently placed cloud which stopped Thagrosh from casting spells at him.

Turn 5: Saern moved up now throwing a deathspur at Thags, did no damage but now he could no longer transfer damage. First time I've actually used that. She also cast breath stealer on him so now he was -2 DEF.  Three shots from the Seraph and three sprays from Typhon later and Thagrosh was no more.

The Grand Final - Scott 2 (Menoth) - Overun

Unfortunately for me I still would not face an army with shooting so pLylyth would have to operate outside her comfort zone. 

Turn 1: Everblight ran forward toward the zone in the middle. Cav went wide and ludicrously fast down the flank. (18" run move + 5" light cav move). 

Scott: Dropped +2 DEF +2 ARM on the daughters and ran them to engage me (DEF 17 daughters and my other list had most of my high DEF removal). Arc noded Ashes to Ashes to damage my cav. 

Turn 2: (or the turn where I needed to roll 1 more). Shredder went rabid and engaged a daughter 12 to hit everything boosts from rabid, two attacks two 11s. Typhon engaged against a daughter rolled 3 attacks, 10s to hit, a five and two 9s (even I had to laugh at that stage) Seraph sprayed 3 boosted shots, all missed, two again missed by just 1. Lylyth herself had a shot and hit and killed a daughter. The Strider deathstalker missed and the forsaken had to draw in some fury. The cav trashed the arc node and dropped back 5".

Turns out Scott had two arc nods and dropped Ashes to Ashes through the second node killing all but 1 cav (who promptly started fleeing). Daughters did very little damage killing only the forsaken and charging my caster. 

Turn 3: Feat. Bugger it, the daughters have to die and they did. Typhon went forward to spray but I forgot that the flameguard cleansers had reach. Typhon has gunfighter but if you are between 0.5" to 2" away from a model you can't shoot. (whoops).

Scott: managed to get a shot at my caster with one of his jacks and a charge with reach from the flameguard cleansers and Lylyth went squish.

Final Thoughts

So 2nd place. I'm pretty happy, Lylyth had a bad match up but I should have managed my lists better, possibly taken Lylyth against Theo. I think Kallus might be the best second caster for Saern so I might give him a run next tournament, just need another box of incubi (which my prize money will hopefully cover), though at 50 points eVayl might be the go. When the Naga Nightlurker is released that would probably be a very good addition to this list. It's animus gives blessed which would have enabled me to ignore the DEF buff on the daughters and made a huge difference. 

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