Wednesday, May 29, 2013

Unhealthy ways to express my distaste for a lack of Scenario

Tournament coming up, the TO doesn't like scenarios. This is unfathomable to me but unless I'm going to run the tournament that's the way it's going to be for local events (in Wollongong anyway). I have avoided it up until now but there remains a strong temptation to just take something that is bonkers broken without scenario and just grind everyone's faces into the fact that the game needs scenarios. The tournament coming up is a highlander tournament so I am somewhat restricted in but here are some contenders:

Legion of Everblight
Standard Army
PCs: 20
12 models

[00] Lylyth, Shadow of Everblight (0 / 5 WB)
[10]  >> Ravagore
[05]  >> Naga Nightlurker
[01] Blighted Nyss Shepherd
[06] Blighted Nyss Striders
[03]  >> Blighted Nyss Strider Officer & Musician

Stealth everything and move backwards. Seems good. 

You can also go the abuse refuge with a ranged list route:

Cygnar
Standard Army
PCs: 20
11 models

[00] Captain Kara Sloan (0 / 6 WJ remaining)
[09]  >> Defender
[06] Arcane Tempest Gun Mages
[02]  >> Arcane Tempest Gun Mage Officer
[06]  >> Hunter
[03] Eiryss, Angel of Retribution

I think this list has to be the most tilting list that ignores scenario because you aren't ever going to engage anything. If I cycle refuge then every turn the defender and the hunter are able to both shoot at my opponent and then either advance away or advance away, shoot and then advance away again. (The hunter will most likely aim, shoot then advance away). Deadeyed gunmages can then push all your models back (after wiping out all your infantry). The reason I like this one is that the list is completely useless with any of the scenarios. 

Possibly Legion does it better:

Legion of Everblight
Standard Army
PCs: 20
8 models

[00] Vayl, Consul of Everblight (0 / 6 WB)
[10]  >> Ravagore
[06]  >> Nephilim Bolt Thrower
[10] Blighted Nyss Raptors (4 grunts)

I think I'll stick to playing a nerfed list for this tournament but I do have to say I don't like leaving a hole in the game and asking your players to deliberately take less powerful lists. That's one of the main reasons I don't play warhammer any more. It leads to a situation where you have to have comp scores and list judging and the whole thing becomes a complicated nightmare. It's especially annoying when there is no need for that, when you can just put down a scenario that forces engagement and stops people from just running away with Lylyth. Or camping in their deployment zone with 20 sniped long gunners, and gun mages, and the black 13th, and a Stormwall, and Caine1. 

Anyway I have complained enough. I have repainted the High Reclaimers face mask black in order to make it more Bane like and I have assembled and pinned my Bastion Seneshal. Psyched to bring him out on Sunday (in the non-local tournament). I do like playing a dark horse caster, particularly when that dark horse caster is actually amazing. Still undecided on my Kreoss list though at the moment I'm feeling the call of the Temple Flamegaurd. I do like a list that does not rely on a feat to win games and it still retains a very strong assassination threat. It also has more robots and more robots is more better. 

Tuesday, May 28, 2013

Survivorship Bias

Up until the super series I was having a lot of success in skewing my lists towards assassination, in fact I had hit 15+ assassinations in a row (out of attempted assassinations not out of games won and lost) and the only games I had lost were games I had tried to play attrition in. I was starting to feel like assassinating was the way to go and that I was more likely to win that way than playing attrition. What I was overlooking was that I was playing smart and only assassinating when I had a very high percentage chance of the assassination succeeding. Vayl2 in particular encourages that type of smart play. Skewing my lists, in particular my Lylyth lists more towards assassination and going for assassinations in situations where attrition play was probably a greater percentage chance for success for me hurt me a great deal in the super series. That's what surivorship bias is by the way, it's looking only at those things that "survived" some process or thing. In this case I was judging the strength of assassination play by looking at how good the assassinations were that had "survived" my judgement process that the assassination was a good idea.

So I'm trying to learn from that and in that vein I think I will change my Kreoss list. The one I put up yesterday was:

Protectorate of Menoth
Standard Army
PCs: 35 / 35
26 models

[00] High Exemplar Kreoss (0 / 5 WJ remaining)
[08]  >> Reckoner
[06]  >> Redeemer
[06]  >> Redeemer
[02] Vassal of Menoth
[02] Vassal of Menoth
[01] The Wrack (3)
[02] Choir of Menoth (3 grunts)
[08] Exemplar Errants (9 grunts)
[02]  >> Exemplar Errant Officer & Standard
[03] Eiryss, Mage Hunter of Ios

The problem with this list is that the only thing that kills heavies in it is the Reckoner. The Redeemers need the feat in order to shoot most heavies or need the Reckoner to tag it first and then still miss 1-2 of their 4 boosted damage shots. That said it kills infantry dead and has a really strong assassination threat. Almost nothing can survive purification, knock down, Boosted POW 15, unboosted 15, 7 x POW 14s. (Or a boosted 15, two boosted 14s and unboosted 15 and three unboosted 14s).

Protectorate of Menoth
Standard Army
PCs: 35 / 35
27 models

[00] High Exemplar Kreoss (0 / 5 WJ remaining)
[08]  >> Reckoner
[08]  >> Reckoner
[02] Exemplar Errant Seneschal
[02] Vassal of Menoth
[02] Vassal of Menoth
[01] The Wrack (3)
[02] Choir of Menoth (3 grunts)
[08] Exemplar Errants (9 grunts)
[02]  >> Exemplar Errant Officer & Standard
[02] Gorman Di Wulfe, Rogue Alchemist
[03] Eiryss, Mage Hunter of Ios

This list has a much less vicious assassination threat. At best there are two boosted POW 15s and two unboosted POW 15s (as well as errant shots if needed). That's still a decent assassination threat. It also relies a lot less on the feat.

That or there is my old Kreoss list from before I bought errants:

Protectorate of Menoth
Standard Army
PCs: 35 / 35
26 models

[00] High Exemplar Kreoss (0 / 5 WJ remaining)
[08]  >> Reckoner
[08]  >> Reckoner
[06]  >> Redeemer
[02] Vassal of Menoth
[02] Vassal of Menoth
[01] The Wrack (3)
[02] Choir of Menoth (3 grunts)
[06] Temple Flameguard (9 grunts)
[02]  >> Temple Flameguard Officer & Standard
[03] Eiryss, Mage Hunter of Ios

This list relies a lot less on the feat turn than the above lists. Temple flameguard with defenders ward are ridiculous. Particularly if they are sitting just behind a Reckoner. That's quite possibly the most ludicrous thing ever. (DEF 13, +2 for defenders ward, +2 for set defence, +2 for Ashen Veil, it's like playing Kayazy except that your ARM is also ridiculously good and the unit costs less points and has reach). 

I don't know. I have to make a decision before Sunday. The last list is fully painted so that may win me over. That will also leave me with two lists with very little pathfinder (as in none really). 

Sunday, May 26, 2013

Good Games Town Hall

There's a tournament on at GG Town Hall:
Good Games Sydney (Town Hall), will be hosting it's inaugural Colossal Tournament on Sunday the 2nd of June.
1st Place: A Colossal or Gargantuan of your choice 2nd Place: A Siege Engine of your choiceThere will also be a lucky door prize.Entry for the event is $30.Prizes based on 10 participants (max 30).35 points2 lists.3-4 steamroller scenarios based on numbers.11:00am Registration.11:15am kick off.
Any questions, please email: sydneycbd@goodgames.com.au
http://www.wargamerau.com/forum/index.php?showtopic=153566

Here are the lists I am taking:

Protectorate of Menoth
Standard Army
PCs: 35 / 35
29 models

[00] The High Reclaimer (0 / 6 WJ remaining)
[02]  >> Hierophant
[08]  >> Reckoner
[03] Bastion Seneschal
[02] Vassal of Menoth
[01] The Wrack (3)
[02] Choir of Menoth (3 grunts)
[08] Exemplar Bastions (4 grunts)
[08] Exemplar Bastions (4 grunts)
[05] Daughters of the Flame
[02] Anastasia Di Bray

Protectorate of Menoth
Standard Army
PCs: 35 / 35
26 models

[00] High Exemplar Kreoss (0 / 5 WJ remaining)
[08]  >> Reckoner
[06]  >> Redeemer
[06]  >> Redeemer
[02] Vassal of Menoth
[02] Vassal of Menoth
[01] The Wrack (3)
[02] Choir of Menoth (3 grunts)
[08] Exemplar Errants (9 grunts)
[02]  >> Exemplar Errant Officer & Standard
[03] Eiryss, Mage Hunter of Ios

Really wish I could fit a damage buff into that Kreoss list or a second Reckoner (and an errant seneshal, and a reclaimer and rhupert and the book). Need to get my head in Menoth space.

Saturday, May 25, 2013

In the Dojo - High Reclaimer

Been having a look at the lesser used casters in my factions of late, trying to see if I can put together a strong list with them. In Menoth one of the casters I'm looking at is the High Reclaimer. I think he has a lot of potential, clouds are really painful and he makes more clouds than anyone else in the game, I can screen the entire army with clouds without difficulty. His feat brings back trooper models at full health so I want some 8 wound trooper models. I prefer Bastions over Cinerators because of reach and Bastions if delivered will kill the world, the clouds ensure that they are delivered. The clouds also help once delivered because living enemy models suffer -2 to hit while in the clouds so high DEF models. I can stack that with Ashen Veil from a Reckoner as well.


Protectorate of Menoth
Standard Army
PCs: 35 / 35
29 models

[00] The High Reclaimer (0 / 6 WJ remaining)
[02]  >> Hierophant
[08]  >> Reckoner
[03] Bastion Seneschal
[02] Vassal of Menoth
[01] The Wrack (3)
[02] Choir of Menoth (3 grunts)
[08] Exemplar Bastions (4 grunts)
[08] Exemplar Bastions (4 grunts)
[05] Daughters of the Flame
[02] Anastasia Di Bray

The other benefit is that I can Battle every turn. Since you can't shoot the reckoner as it is behind a cloud wall it can shoot at POW 15 every turn. Also using enliven to move back behind clouds if it fails to kill its charge target is particularly obnoxious. The main reason Anastasia is in this list is because she becomes very difficult to kill. She can hide behind clouds until it is time to strike and then she can use her own move after espionage to get back behind the clouds. 

I like the high reclaimers feat at 35 points too as it is always a fixed value. At 50 points a unit of Bastions can be a problem at 35 points it can be particularly brutal. I am planning on playing this list at a tournament next weekend but I don't know what I will do if I can't get a hold of a Bastion Seneschal. They are supposed to be released but no one seems to have them. 

Tuesday, May 21, 2013

Specialists

Just finished playing two tournaments with specialists so I wanted to talk about models that are not used very often that I think the specialist format really suits.

Victor Pendrake
I think this guy should see more games in general because even against a warmachine army he's not bad for two points. RAT 6 with a reroll to kill solos/UAs and ranged knockdown. In specialists though he is spectacular. He is a nightmare for circle but even trolls often rely on the extra defence from their walls, Legions flying beasts are all high DEF and because it's melee or ranged you can even use it to get around the Krea animus. Even just MAT 6 against DEF 12 means that you will get 2-3 more hits from a 10 man unit.

Scather Catapult
There are a few armies that rely on non-reach troops or at least have a lot of them. If you shoot your own beasts with one they become immune to non-reach single wound troops.

Kell Bailoch
If there is a good piece of terrain for him to get prowl from you can sub out something that will not give you a lot of use against a particular opponent and throw in Kell. He always gets value.

Machine Wraith
If your opponent lacks magical attacks and/or has a marshalled jack the machine wraith is awesome. When it gets in a marshalled jack your opponent has lost it for the entire game.

Orin Midwinter
Against an opponent without guns he can be brutal. Against one with guns his terrible defensive stats will just see him die.

Nayl
Nayl is one of those under-rated pieces mostly because if you suck at the game Nayl is the worst model you can possibly take. If you are good at the game though against midfield casters, the krielstone, agonizers he can be absolutely devastating. He still doesn't do much against a backfield caster without much in the way warjacks (running Nayl into your opponents warjacks is pretty awesome) or some hordes armies but specialists lets you switch him out of those matches.

Artificer
Immunity to blast damage. This guy is also another model I think is under-rated but not as seriously as Nayl.

Storm Troll
You can't kill it with a warjack and electroleap vastly increases the volume of attacks you are able to put out and its low cost allows you to put it on multiple models. War Cry some long riders and spam lightning fists you have a MAT 11 attack that will kill two winterguard if it hits. Rampage a wild aggression Mulg through a unit and you can expect upwards of 5 kills for 1 fury.

Gatorman Witch Doctor
Not in Gators (where he is already quite common), in the other hordes factions. Tough is a great ability and can really help in a game but fearless can make the difference between getting rolled and still being in a game. Failed command checks can really, really hurt a unit. Even in trolls this guy can keep the burrowers in the game. A great addition against an army with a lot of terror/abominition (like the Butcher2 theme force)

Farrow Slaughterhousers
Again not in pigs but in the other hordes factions. RFP and no tough are abilities that are situationally amazing. Add in their high MAT on the charge and finisher and you have a unit that can do a bunch of specific things quite well. I'd desperately want them in a match against Morvhana but would be less excited about them against say Ossyan.

Cyclops Brute
Spectacular defensive beast. Shield Guard is one of those abilities that can be situationally amazing.

Extoller Soulward
Eyeless sight and magical weapons wherever you need it. Again two abilities that can really change a match up.

There are a lot of other good models to use as specialists but they turn up in enough main lists that I think I can safely skip them for the purpose of this post. 

Monday, May 20, 2013

Playing for the Long Game

Of all the matches I have lost lately (except for the one against Moorehouse) I lost the game by getting greedy and trying to end the game early. Two were assassination attempts with Lylyth2 and the third an attempted scenario win by domination by Lylyth2. Rule 1 about getting better at the game is to learn something from your losses so the pattern here is clear. Don't be greedy, be prepared to play for dice down. It is actually something I have been working on for a while now but always seems to abandon me in tournament games.

Main point for me - Don't go for assassination/scenario victory attempts that are less probable to bring a win than continuing to grind down my opponent. 

It may be a 60-70% assassination or scenario attempt but if you are 90%+ to win by staying the course then stay the course. Also probably double check important things with your opponent. I lost a game at the super series when I thought my opponent had said I had taken out movement and cortex but he was saying that i had just not taken out movement and cortex (one box left in each). That's a big difference, the place was a little loud with so many people there. I had more shots I could have put into that jack but chose not to because in my mind it was no longer a threat (knocked down without cortex). Also in fairness there was a misunderstanding in my game against James that went in my favour too.

35 point tournament coming up. Not sure what I'm taking. I have decided to abandon taking one faction to tournaments and just go nuts. It's more my style.

Thursday, May 16, 2013

Tournament Wrap - Good Games Hurstville

I played in a tournament last weekend, Theo and Harry came up as well. The lists I took were:

Legion of Everblight
Standard Army
PCs: 50 / 50
Specialists: 10 / 10
18 models

[00] Lylyth, Shadow of Everblight (0 / 5 WB)
[02]  >> Succubus
[10]  >> Ravagore
[10]  >> Ravagore
[10]  >> Ravagore
[06]  >> Nephilim Bolt Thrower
[05]  >> Naga Nightlurker
[02]  >> Shredder
[02] The Forsaken
[01] Blighted Nyss Shepherd
[01] Blighted Nyss Shepherd
[05] Blackfrost Shard
[01] Feralgeist

[06] (S)  >> Nephilim Bolt Thrower (Lylyth)
[02] (S) Strider Deathstalker
[02] (S) Strider Deathstalker

Legion of Everblight
Standard Army
PCs: 50 / 50
Specialists: 10 / 10
22 models

[00] Saeryn, Omen of Everblight (0 / 5 WB)
[09]  >> Scythean
[09]  >> Scythean
[09]  >> Angelius
[09]  >> Angelius
[05]  >> Naga Nightlurker
[02]  >> Shredder
[02]  >> Shredder
[02] Strider Deathstalker
[02] Strider Deathstalker
[02] The Forsaken
[02] The Forsaken
[01] Spell Martyr
[01] Spell Martyr

[01] (S) Blighted Nyss Shepherd
[03] (S) Blighted Nyss Scather Crew
[01] (S) Swamp Gobber Bellows Crew
[01] (S) Spell Martyr
[04] (S)  >> Afflictor

I was looking at this tournament as a practice for the much bigger tournament coming up on this Saturday (the super series). Locals will know I have been playing the crap out of Thagrosh in an attempt to get him to speed to pair with Vayl2. I have now given up on that so I wanted to get some games in to get back into the feel of Saeryn and Lylyth2. I have to say aside from consistently forgetting to roll the extra dice from pincushion in my first two games (pre tournament, I didn't forget it during the tournament) that it was very easy to slide back into those casters. Saeryn in particular was very familiar to me, even though I have played exactly two games with her this year (and for about 3-4 months before that) and that includes the one game I dropped her for during the tournament the pure number of games I've played previously with her really helped. I think once you learn a caster they stick.

The tournament itself - I came 3rd, I lost a game I was winning very convincingly by going for a scenario win when I could have backed up and not risked my caster to a lucky assassination. I was already two points up on scenario and my opponent literally had 4 gun mages, a few rangers, Reinholdt and Caine2, I had two ravagores, two bolt throwers, Lylyth, a Naga and a succubus, Rhylyss (BFS) and a feralgeist (one bolt thrower was a little injured). Two of those gun mages were standing in a control zone at the end of my turn and that was all that had stopped me from winning.

It was a great tournament, laid back style, really enjoyable. I do really love the smaller tournaments. There are some very good players up in Sydney as well so you get a good mix of competitive and relaxed.

Sunday, May 5, 2013

The Mammoth King

Brought to you by Crippled System. I love those guys. (This started as a joke about a way to convert the mammoth so that you could put models in its front arc).

The Battlefoam Guy is a Douche

I have mentioned before that I don't like people who use the threat of legal action as a bully tactic to try and enforce legal rights that a company does not actually have and would be unlikely to get through litigation. Battlefoam has been doing this a fair bit. First they sued Outrider Hobbies (patent infringment), lost and were forced to pay costs. They sent threats to Sabol Designs and Sabol responded publicly and invited them to sue and I believe that ended the matter. There was also a flare up between battlefoam and the warstore. The most recent one is with blood of kittens, a 40k blog. The cool thing is that BOK has found pro-bono representation through an organisation that defends first amendment claims. I like to give people the benefit of the doubt when it comes to business/legal stuff which is why I didn't say anything about the previous issues that battlefoam had but I think it's safe to say that this is a pattern now.

I own two battlefoam bags and they aren't bad but I much prefer the KR Multicase I also have because of the soft foam it uses. I find that I have less breakages and paint damage in that bag.

Saturday, May 4, 2013

Privateer Press Digital Announcement

http://privateerpressforums.com/showthread.php?156577-OFFICIAL-Update-on-the-Privateer-Press-Digital-Reader-App!

After reviewing the app and based on community feedback we have decided to delay the release in order to add some additional functionality, most important of which is text search functionality. While we feel that this will result in a far more superior user experience, it does mean that there is a bit more work to be done on the app. We will announce more on the new release as soon as we have solid information from our development partners at Leeway Hertz. Until then be assured that we are working vigorously with them to make PP Digital the best it can be.
I want that functionality but I also just want the app. I didn't buy Gargantuans because I was hanging out for the app. Hopefully that is something they can add fairly quickly. This announcement is from last month and still no news. I'm still hopeful though.

Friday, May 3, 2013

The Way of Caine - A review

Quick Summary - This book is a novella, not a full novel in the PP warcaster/warlock series. They will be delving into the back stories and fleshing out the characters of a lot of the major characters in the game. They released Makeda last month (I have not read it) and this month was the story of Caine. I had to pick it up as Caine is one of my favourite characters both thematically and play wise but I had felt his fluff was a bit lacking. I'm not going to have any spoilers in this review but the story is split into 3 parts, the first part is a bit of background on how and why Caine got to where he is and the second two parts focus on a mission Caine is given.

Review:

I have to say I enjoyed the hell out of this book. Starting out I found the prose a bit clunky but I once I got used to the writers style it became fairly free flowing. It may also have been that the intro was a bit stilted. The story quickly finds its feet though and I was quickly engrossed. I found it to be fairly well written. I love Caine but his character in the warmachine books was never particularly fleshed out. There wasn't much else to him other than gun-toting anti-hero. Here though they do flesh that out and if anything I like Caine even more now.

I think I can say avoiding spoilers that Caine has a character jack in this story and it sounds awesome. PP you can't dangle that jack in front of me and not give me the model.

I will say that if you don't play warmachine (or at least IKRPG) I would not recommend it. It helped to be able to know all the terminology, there is a section defining terms at the end of the book which would help a bit but it's probably still going to be a bit dense for a newcomer to the setting.

Only complaint that I have is that I wish it had been longer. I demand more Caine!

Highlander at Good Games Wollongong

When: Saturday 1 June
Location: Good Games Wollongong
Time: 10:15am for 10:30am start
Cost: $15
What: 20pts 
Restrictions: Up to one of each unit type. Eg. 1 heavy, 1 light, I unit of troops, 1 solo. Exceptions, Khador can take a minimum sized Man-o-war as a light jack. Legion can take 2 lesser beasts as a light.
Prizes: raffle system will be in play (no double dipping). 2 tickets for a win, 1 for a loss, 5 tickets for a fully painted and based army, 3 tickets for your first time to a Wollongong Good Games Warmahordes event, 5 tickets for the furthest distance travelled (must be out of the area/Illawarra). Amount of prizes given will depend on the amount of players.
Hope to see you there armata_PDT_36.gif
Und a link

Steve has said that you can take a colossal as your heavy warjack. I'm going to play Nemo1 if I can get a hold of the tactical arcanist corps in time for it. Other lists I mucked around with before my Nemo inspiration struck were:


Cygnar
Standard Army
PCs: 20
9 models

[00] Major Markus 'Siege' Brisbane (0 / 5 WJ remaining)
[19]  >> Stormwall
[05] Rangers
[01] Reinholdt, Gobber Speculator


Legion of Everblight
Standard Army
PCs: 20
11 models

[00] Lylyth, Shadow of Everblight (0 / 5 WB)
[10]  >> Ravagore
[06]  >> Nephilim Bolt Thrower
[06] Blighted Nyss Striders
[03]  >> Blighted Nyss Strider Officer & Musician

Thagrosh

Legion of Everblight
Standard Army
PCs: 20
9 models

[00] Thagrosh, Prophet of Everblight (0 / 5 WB)
[11]  >> Carnivean
[04]  >> Afflictor
[08] Blighted Ogrun Warspears (4 grunts)
[02]  >> Warspear Chieftain

Madrak

Trollbloods
Standard Army
PCs: 20
15 models

[00] Madrak Ironhide, World Ender (0 / 5 WB)
[12]  >> Mulg the Ancient
[03] Fell Caller Hero
[08] Trollkin Fennblades (9 grunts)
[02]  >> Trollkin Fennblade Officer & Drummer


Cygnar
Standard Army
PCs: 20 / 35
16 models

[00] Lord Commander Stryker (0 / 6 WJ remaining)
[09]  >> Gallant
[04]  >> Sentinel
[03] Journeyman Warcaster
[08] Precursor Knights (9 grunts)
[02]  >> Precursor Knight Officer & Standard


Mercenaries
Highborn Covenant
PCs: 20 / 35
14 models

[00] Ashlynn D'elyse (0 / 6 WJ remaining)
[02]  >> Sylys Wyshnalyrr, the Seeker
[09]  >> Rocinante
[05]  >> Vanguard
[10] Cylena Raefyll & Nyss Hunters (9 grunts)

Mercenaries
Four Star Syndicate
PCs: 20 / 25
4 models

[00] Captain Bartolo Montador (0 / 5 WJ remaining)
[18]  >> Galleon
[05]  >> Vanguard
[02] Master Gunner Dougal Macnaile


Also I have "The Way of Caine" open in front of me right now and I'm about half way through it. Will review it when I am done.

Thursday, May 2, 2013

Vayl, Consul of Everblight (insert love hearts here)

I have played a ton of games with Vayl2 and I love her, Ed has not so much love.

Spells and Abilities

Vayl (much like my other love Caine2) is a squishy low ARM caster who loves to play attrition but will assassinate the shit out of you if you give her half an opening (and she really only does need half an opening). Much like Caine you want to save her feat for late game when you can assassinate a warcaster unless you need it to remove a key model from the table. Unfortunately her feat does not have quite the hitting power of Caine's feat but if you combine two boosted Ravagore shots with two boosted Obliterations you can take down some heavy targets.

Her main spell as far as game-play is concerned is refuge. That spell is huge in Legion. You cast it on an Aneglius which is SPD 7 and has reach and it can be 9" away from the model it attacked. Casts its animus before it refuges and it pushes everything 3" further away before it moves so it is 12" away from enemy models. She can cycle that spell between two Angels and they become very potent and very hard to remove. She also has Occultation and Admonition (stealth and a spell that allows you to move away when a model comes near your model). The combination of those spells makes her an excellent denial caster. Icy grip helps tremendously with the lowish MAT of Legion beasts (-2 DEF, offensive spell and stops special attacks like bile thrall purges) and as part of the assassination run and Purification is still a ball busting spell of uber ridiclousness.

Army Composition

You want to go for the theme force here because it is almost exactly what you would be taking anyway. You want double Angels for the repulse/refuge trick, Admonition is another spell that supports heavies and the spawning vessel is fantastic with an assassination minded caster. Other than the double Angelius you want something to feed the spawning vessel, something else with flight for the theme force bonus, then fill with points discounted heavies.

At 50 points I recommend strongly to go double Ravagore. I spent a lot of time with Vayl playing two Angels and a Seraph as my three flying beasts because that made a lot more sense to me (points discount, threat range extender and movement shenanigans for the assassination) but she the points are better spent on ravagores. The Ravagores do a lot of damage from range, the Angels retreat again giving you distance, they complement the list quite nicely and their ability to shoot at casters complements the assassination more than the movement shenanigans of the Seraph. Vayl already has 25" on the assassination, she doesn't generally fall short. The issue with the Seraph is it doesn't do enough. It slipstreams and then shoots at infantry, poorly. A bit extra range would help, a damage buff so it could shoot at heavies would help. I don't know how much SR 2013 changes this for her, it changed my 35 point list, putting in a Scythean rather than a Ravagore for more forwards presence (and now I am trying an afflictor instead of the Sorceress and Hellion as well) but I haven't played enough of her at 50 points in SR2013 to be 100% sure. She doesn't struggle too much with scenario because the double Angelius makes it easy to clear a zone, she can spawn a lesser and launch it into the enemy zone without losing anything and walking into her threat ranges is always painful. The afflictor creating solos and then refuging away is great for scenario.

If you do take her out of her theme force take Raptors. They are silly with Occultation. That's the only weakness of her theme force, the lack of raptors.

Things to Avoid

Carniveans. I don't know why this beast gets so much love on the legion forums. It's like a scythean except worse and costs more points. You don't need spiny growth, take the reach beast.

Throne of Everblight. It's in her theme force and some people are tempted to use it to screen her. Don't. It's pretty good if you can armour stack it but she can't.

Light warbeasts other than the afflictor. You get a points deduction for heavies and legion heavies are so much better for their points than our lights. The afflictor gets a pass because you need a third flying beast for the theme force and it helps with the low model count. The other option is the Harrier, both are fine.

Hex Hunters - Stealth actually becomes a problem when you have a squishy caster with a low model count. She has little synergy with them and often wants to kill her own models to create lesser warbeasts, the cheaper Legionnaires are better for that as well.

Tips for Playing Her

She doesn't piece trade, she removes pieces without risking her own. In that vein don't risk your pieces. Refuge your angels, use your ranged firepower, use admonition, force your opponent to come to you and tear them apart piece by piece.

Try to hold onto the assassination. The Angels can shoot, as can the Ravagores, keep them alive, remember the massive range of the spawning vessel, it contributes too and you can kill your own models to spawn that lesser warbeast. If you use the feat you lose a lot of assassination potential, avoid using it unless you really need it.

Look for scenario, if your opponent doesn't have an out for stealth get her into the zone. It helps threaten the assassination and lets you dominate. Use the repulsion on the Angelius and remember that you can charge with vayl, hit something, repulse, refuge and then repulse again. Vayl herself can move a model 6" which will get it out of most zones and away from any flags or objectives.

The biggest mistakes I have made with her have been trying to do too much. She has a very good long game, use it. If you bite off more than you can chew you lose more than you are prepared to. Be happy to pull your opponent apart slowly as long as it keeps your force alive.

Other Playstyles

The only one that really counts in the Seraph. I don't like it at 35 in 2013 and I didn't like it at 50 in 2012. I don't think the scenario changes make a difference, Vayl is still a scenario monster.

My list


Legion of Everblight
Machinations of Shadow (Vayl, Consul of Everblight)
(Tier 4)
PCs: 50 / 50
27 models

[00] Vayl, Consul of Everblight (0 / 6 WB)
[09]  >> Ravagore
[09]  >> Ravagore
[08]  >> Scythean
[08]  >> Angelius
[08]  >> Angelius
[02]  >> Harrier
[01] Blighted Nyss Shepherd
[01] Blighted Nyss Shepherd
[01] Spell Martyr (1 Martyr)
[06] Blighted Nyss Legionnaires (9 grunts)
[03] Spawning Vessel (6 grunts)

Pretty much all 50 point Vayl2 lists will be this exact list. It's just the way the points work out with the theme force bonuses and requirements. I really want to put an afflictor in for the Harrier but though the spell martyr can go (it's there as the only one point option) I don't have another point in the list. 

Match Ups and Pairings

I have had huge difficulties finding a pair for Vayl2. I think Thagrosh1 would probably be my go to pairing but meh. In a three list format it's easy because I can take Vayl2, Lylyth2 and any of the warlocks that like to get forwards (Vayl1, Saeryn or Thagrosh1).

Her main two weaknesses are colossals (the will always be able to get to your angels if you refuge away from them) and armies that have an out for stealth and can play for scenario. As such she hates playing against Legion and Cygnar in particular. If your opponent has no guns she will walk all over them. There is no easier match that Vayl2 against a list without guns.