Tuesday, May 8, 2012

Deneghra1

So I've been reading a bit about Deneghra1 and there's something in common with most of the tournament lists that I've been seeing with her and that's mercenaries. The thinking is that Deneghra has nothing that requires faction models and with all her debuffs it's less about having super deadly units like Bane Thralls and more about having units that are fast enough or have ranged attacks to ensure that their attacks are hitting feat turn rather than being out of range or having to cop a first strike from your opponent and then feat with a severely depleted force. So here are some Mercs I've seen pop up in a lot of her lists:

Nyss Hunters - Fast, can pull some shenanigans with ghostly, great ranged attacks and they can fight in melee. Put Parasite on a jack or catch it in the feat and they'll wreck it on a charge, or they can shoot and devastate infantry. Plus they have high DEF so when your opponent tries to strike back there is no way they will be hitting.

Boomhowlers - 14" threat on the shooting. Normally they can't hit the broad side of a barn but under the feat they hit pretty reliably and their pow is up very high for a unit. They'll wreck average arm heavies (18) with shooting pretty reliably or again shred infantry. Plus you can be a real bastard and use rage howler so now your opponent has -2 MAT/RAT from the feat and an additional -2 to hit for jacks beasts 9" from boomhowlers. One model/unit is going to be hit with crippling grasp as well to round it out as -6 to hit. Like the Nyss these guys can then engage in close combat and with Deneghra's spells they can easily wreck a heavy.

Dougal MacNaile - once per game (say on your feat turn) he can give every model in his command range +2 RNG. Now that you have all those shooting units he helps them nicely. Cryx also has some jacks with nice AOE shots (friendly faction ability, I should probably read what I write more) that could also benefit from his artillerist ability but the model that's probably best on is:

Gorman Di Wulfe - the best two point solo in the game. Black oil is ridiculous and he has rust as well just in case you can't get enough utility out it. He can also drop smoke which you can hide your warcaster in or behind. Dougal gives him +2 range on the feat turn +2 to hit (ridiculous combined with the feat dropping DEF) and if you miss you can reroll the scatter and or the distance just to make sure that you still clip the model in the AOE because he just needs to hit, not a direct hit.

Other stuff that I've seen (but not necessarily in every single list):
Rorsch and Brine - Normally the problem is that they are very fast but hit like an old lady swinging an empty handbag. The problem is even under the feat they still only hit moderatly hard but with the feat hurting your opponent you'll be around to have a second crack at them. Pigpen and dig in can be a very annoying combination.
Steelhead riflemen - moar shooting.
Wrong eye + Snapjaw - Fast only against living models. Normally hits moderately hard, hits like a truck under the feat. It's a way to take a heavy without using up any of Deneghra's precious focus.

The Cryx stuff is still good with her. Pistol wraiths and warwitch sirens can be very mean under the feat. The Satyxis Raiders are pretty good too. The Black Ogrun boarding party can pull off some nice tricks with drag under her feat.

Shutting up now.

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