Wednesday, January 18, 2012

Steamroller 2012

The final version has been released (finally). Here it is: http://privateerpress.com/files/SR2012Final.pdf

Changes (for those I haven't already talked about this with):

Turn and game times have gotten shorter. (The times are now the times for the next points level down in 2011).

Reinforcements: 10 points in 50 point games and 7 in 35. The come on from predetermined areas in later turns. Importantly jacks come on with three focus and warbeasts can be forced (but not leached) outside of their control area. Lesser warlocks cannot can be reinforcements as they are bonded to their warbeasts (edit: as ruled in PP rules forum, those rulings are binding).

Interactive objectives (like the ones in the scenarios I've added, there are actually a whole bunch). There on the last page and they are pretty looking so you can print them out and use them as stat cards during a game.

Killbox is gone as a scenario, becomes a condition on some other scenarios.

Player 1's deployment goes from 8 to 7"

Flank deployment: some scenarios have deployment cut off 28" (slightly more than half way) across the table.

The second player (deploys second and goes second) now chooses table edge.

The football scenarios (the ones I hated where you had to kill an objective repeatedly to move it into a control zone) are gone (woot!)

6 different types of scenarios now: Centre, distant, dual, flank, objective, radial

All in game effects now require you to put down some kind of token next to the model to indicate it.

I'm excited about this, so much so that I'm thinking about scrapping the two player scenarios we currently have and going with the 2012 ones. Anyone else have any thoughts on this?

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