Cryx:
The deck that stands out for Cryx is the orange deck. It is by far the worst deck resource wise in the game, averaging at less that 1 resource per card. However I still don't think it is terrible. If you take Orange and Blue you get all the combo strike cards and discarding a Mechthrall for +2P is not at all terrible. Taking Yellow also lets you max out your Necromancy cards so you can bring back a necrosurgeon from your discard pile.
Red/Blue/Purple is another interesting combination. It gives you a high resource, high victory point deck as well as all the bane thralls. However you lose a lot of synergy when deploying stuff. I found playing this that you were often itching for a second combo strike card that never came. For more combat synergy you can start with Red and Yellow to give you all the Necotechs and Scrap thralls. You still have a good resource count, and a decent number of victory points. I would combo that with Purple for all the corrosion cards and to up the victory points in your deck. Red/Yellow/Purple is currently my favourite Cryx deck.
Not mentioned so far is the Green deck. What it lacks in synergy with the other decks it makes up for in awesomeness. It's possibly the best stand alone deck. Pistol Wraiths are incredible and the green deck as a whole rushes incredibly well and deals a good amount of damage. Red/Yellow/Green is great as is Green/Purple/Red.
Khador:
Khador red is incredible. Much like Cygnar blue I am going to recommend never building a Khador deck without it. Khador red might be even better than Cygnar Blue but it's a close run thing. It has the most resources and the most victory points in the game. The cards may be expensive but once you start buying Khador red cards the massive resources they give you will help you buy the rest of the cards in the deck. The deck averages over 2.4 resources per card (counting only the highest resource on each card). From there you can go a lot of different directions. Red is a warjack heavy deck so you can take other decks heavy in war resources. That would be orange and yellow. That also gives you all the winterguard which is a superb rush option for Khador. That combination also gives you the most victory points. Blue is also a decent stand alone deck although it tends towards warriors. If you want a balanced deck Red/Blue is a great start.
Showing posts with label high command. Show all posts
Showing posts with label high command. Show all posts
Monday, September 16, 2013
Sunday, September 15, 2013
High Command Menoth and Cygnar
Warmachine First:
I've been playing happy tree friends a bit and getting back into trolls. I gave the Family Reunion and Runes of War theme forces a run today. I knew runes of war was amazing and now I'm coming to view Family Reunion in a similar light. The Happy Tree Friends list is fun and I think it is competitive, I don't know how I'm going to justify taking the bear over the riphorn satyr when that comes out but for now I feel happy playing the bear. I think the riphorn pushes the list into really competitive territory, adding bulldoze to the list really seems like it will help with the small model count and the riphorn is a much more reliable beater than the bear which has issues.
High Command:
I made a thing:
https://docs.google.com/spreadsheet/ccc?key=0AjsN5VV3K7CudEZvQTI4aUFkazFBNV9LWXluWnFzSXc&usp=sharing
I've been going over combinations for factions and have some thoughts.
Menoth:
Red is terrible. lowest resources of any of the detachments, 3 cards that are 1-0 resources, no 4-4 cards and only two cards giving more than 1 resource and they are both the 1-3 resource cards. Yellow and Green have the highest amount of resources and Green also has a high number of VPs. Blue and Purple are not far behind and Blue again has a high number of VPs. I would suggest making a deck out of those 4 detachments. Orange is not as terrible as Red but I'd still be hesitant to take it. If you are going to take orange, take blue and green. They match best with that detachment.
Cygnar:
Blue is amazing. I don't think you should take Cygnar without a blue detachment. From there Yellow and Purple give you all the battle-hardened (which is a great card) and all the Cyclones (the Cyclone being the best card in Cygnar) but also include a lot of crap. If you want a more balanced deck take Red and Green. Orange is not terrible but nor is it particularly good. Blue-Red-Orange will give you a warjack heavy deck.
Monday, September 2, 2013
High Command Wishlist
You can have a wishlist of one thing.
What I want is a program or app deckbuilder for high command. One that lets you look at the cards like warroom and will have the capability to change the detachments when the new releases come out and allows you to build a deck and see not only what cards you will have in that deck but also allows you to perform a search on your deck so you can see how many resource cards you have and what those are, how many warrior and warjack cards, how many with combo strike, how many with incorporeal etc. Having caught the high command bug I'm already mucking around with the very basic customisation that you can do with the base set and it's difficult doing that. The kingmaker pdf has been a great help and since nothing is on today at work (waiting on a client to send in some drawings) I might try and go through and do a run down on the detachments with some basic information. Once expansions start coming out though I'm really going to want this. Just if anyone at PP happens to read this don't use tinkerhouse games.
What I want is a program or app deckbuilder for high command. One that lets you look at the cards like warroom and will have the capability to change the detachments when the new releases come out and allows you to build a deck and see not only what cards you will have in that deck but also allows you to perform a search on your deck so you can see how many resource cards you have and what those are, how many warrior and warjack cards, how many with combo strike, how many with incorporeal etc. Having caught the high command bug I'm already mucking around with the very basic customisation that you can do with the base set and it's difficult doing that. The kingmaker pdf has been a great help and since nothing is on today at work (waiting on a client to send in some drawings) I might try and go through and do a run down on the detachments with some basic information. Once expansions start coming out though I'm really going to want this. Just if anyone at PP happens to read this don't use tinkerhouse games.
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