Showing posts with label kickstarter. Show all posts
Showing posts with label kickstarter. Show all posts

Friday, July 12, 2013

Kovnik Andrei Malakov

Another quick thing about another guy that has me excited.

Khador doesn't have a lot of reasons to take warjacks but this guy gives them one. Redline + Boundless Charge (which Sorscha1, 2, Vlad1 and Butcher2 all have) brings the threat on a Juggernaught to 11.5" and it hits ludicrously hard. For 7 points. Khador have been struggling with the POW 12s stopping their infantry from getting to Haley's Stormwall, a Juggernaught has less trouble with that. With signs and portents you need to shoot off arcane shield (with Eiryss) but that is almost enough to one round Stormwall on average dice. With Aiyana and Holt you do it for sure. With Vlad1 in particular you can take a Jack on Vlad (Conquest or Behemoth) and the Juggernaught on Malakov and you have a lot of threat you can project. With Conquest and Behemoth you have enough focus to put one high POW boosted shot into the Stormwall that turn which is enough for the Juggernaught to one round it. The other options are the Spriggan for 13" of threat or double Beserkers, if you need to give them focus you can (and then they probably explode), otherwise you can hot-swap Redline. A charge for free with two POW 18s and a head butt is plenty of damage, particularly again with Signs and Portents or Sorcha2's feat. Behemoth with him is an interesting consideration. Conquest I'm not sure about. Conquest + Boundless Charge + Redline + 3 focus will kill anything in the game but I don't know how much protection sucker offers him. It might not be enough. It doesn't work on magical attacks or AOEs and boosted blast damage will probably kill this guy.

He's Especially Good at Expectorating

A shiny cookie for everyone who now has that song stuck in their heads.

Gaston Crosse

Just a few thoughts on the kickstarter model I am most excited about. He will be in a lot of lists, I'm not quite sure how many yet but even in Cygnar I expect to have trouble with character restrictions stopping him from being in both lists. Sprint with your ranged attack is brilliant.He shoots really well himself, the Vangaurd is the best light in the game at 5 points, at 4 points it's getting to auto include territory.

Galleon?
This is something that is going to require some playtesting. Galleon does not use his moving shadows ability but he does allow you to take a Galleon in Cygnar lists. And Arcane shield it. You can also take Dougal and cast fire group and snipe the damn thing too for range a billion (technically it can only shoot stuff that is 27" away, with +4 to hit from Rangers and Dougal). The major issue with this is it leaves Gaston 14/14, 8" behind the Galleon and if you can kill him the Galleon becomes impassable terrain. You can take Haley2 and he's 16/16 which is better, and you can take Galleon and a Stormwall., deadeye the Harpoon shot or just take Thorn with Haley so you can throw out her spells. It's interesting and someone, somewhere will do it (me, I will do it).

Rocinate
If Gaston has Rocinante no one benefits from Guard dog but I think the Jack is still worth taking. With RNG 14 POW 14 on its gun and it can benefit from either Moving Shadows or fire group it's a handy companion to the man. He can still give it 3 focus in melee as well and let it kill some stuff. It's interesting at least, not an option for Mercs but something worth having a look at in Cygnar.

Mule/Mariner
I'm still down on these jacks, He can't double boost and use fire group and moving shadows so you are still going to have the range problem with the Mule. The Mariner too is very squishy and he really wants to be 8" back from his jack not next to it loading it. Of these two the Mariner is the better option but if you aren't taking Rocinante in any of your lists pay the extra point.

Vangaurds
4 point Vanguards. This will take my head some time to wrap around but I think taking two Vangaurds with this guy is never a bad move. Double Vanguard was my favourite reinforcement option in Mercs last year. They become among the hardest 8 points in the game to remove and they fight really well. On top of that you have shield guard.

No Jacks
He has a RNG 12, POW 12 hand cannon with ROF 2, it's magical and he has 4 focus every turn to boost with. He may only be RAT 5 but that is straight up worth it. At the very least once his jacks have died you still have an awesome model that is going to keep doing work.

Which Casters?
Haley1 is an obvious choice. Haley2 with either single or double Vanguard or a Galleon or fuck it, double Vangaurd and Galleon all seem good. That will however restrict her match ups. You just can't drop that against Irusk or Seige or someone else who can just snipe him out. Gorten is going to love this guy and makes him immune to blast damage (and can put him behind a wall if he doesn't need it). Ashlynn probably wants him too and you can now take a Galleon in a Durgen list. Also in Cygnar it's an option with Nemo1, Seige and either Caine. Time will tell what lists he stays in.

Lastly

Thursday, June 27, 2013

Privateer Press Interactive

http://privateerpress.com/community/privateer-insider/insider-6-26-13

Matt Wilson explains what has happened with the warmachine computer game and teases about an upcoming kickstarter. Here is a preview video:



Pretty sure I'm in. It's a turn based strategy game. I like those.