a note to start off, if anyone else wants to post here just say so.
Legion of Everblight
Standard Army
PCs: 75 / 75
27 models
[00] Vayl, Disciple of Everblight (0 / 6 WB)
[10] >> Ravagore
[09] >> Scythean
[09] >> Scythean
[09] >> Angelius
[08] >> Seraph
[06] >> Nephilim Bolt Thrower
[05] >> Nephilim Soldier
[02] >> Harrier
[02] >> Harrier
[02] The Forsaken
[02] The Forsaken
[01] Blighted Nyss Shepherd
[01] Blighted Nyss Shepherd
[04] Blighted Nyss Sorceress & Hellion
[08] Blighted Nyss Swordsmen (9 grunts)
[03] >> Blighted Nyss Swordsman Abbot & Champion
Vs
Cygnar
Standard Army
PCs: 75 / 75
60 models
[00] Constance Blaize, Knight of the Prophet (0 / 6 WJ remaining)
[02] >> Squire
[12] >> Thunderhead
[10] >> Stormclad
[09] >> Gallant
[03] Archduke Alain Runewood, Lord of Fharin
[02] Captain Arlan Strangewayes
[10] Long Gunner Infantry (9 grunts)
[05] Stormblade Infantry
[03] >> Stormblade Infantry Officer & Standard
[06] Sword Knights (9 grunts)
[02] >> Sword Knight Officer & Standard
[06] Sword Knights (9 grunts)
[08] Precursor Knights (9 grunts)
[02] >> Precursor Knight Officer & Standard
[01] Reinholdt, Gobber Speculator
(clouds are flags, can't find how to get flags on this thing yet)
Everblight won the roll and forced Cygnar to go first. The unit of sword knights with UA deployed on the top right of the map with runewood in behind them. Then moving towards the centre came the precursor knights, Gallant, other sword knights (in the centre) Thunderhead, stormblades, Stormclad (way out on the left). Blaise, the squire and Reinholdt deployed behind the centre sword knights and long gunners behind them.
Everblight - Ravagore on the right, then the scythean, bolt thrower, all the flyers and warlock (in the middle), other scythean and the swordsmen out on the far left. The two forsaken stayed near the caster and the two shepherds were behind either scythean.
Turn 1 - Cygnar - everything advanced but the long gunners. Everything advanced 9" expect precursors and long gunners (precursors 6" and the long gunners stayed back), sword knights used their reform move to go forward (looking back I think Theo thought defensive line was an order, it isn't, only the precursors shield wall is an order. You don't get your reform move though if you run - the rule is a bit confusing you can use reform after your action, so you can't reform if you don't have an action, however if one model in a unit does have an action and therefore can reform then all models in the unit can; essentially you can't reform if you give a run order or if all models in the unit fail a charge).
Everblight - Vayl leashed the Ravagore (after she moved the ravagore advanced towards her), put chiller on the swordsmen and used the ravagore's animus on the ravagore (and bolt thrower) giving their ranged weapons continuous fire. Ravagore then advanced and shot the sword knights hitting and killing 6. Bolt thrower advanced, shot and was out of range. swordsmen moved towards the left flag everything else stopped about even with the house, about an inch out of boosted charge range of the fastest models in the cygnar front line (Constance speeds things up).
Right flag disappeared (one flag disappears at random in this scenario)
Cygnar turn 2 - Everything advanced directly forward, the sword knights holding the centre flag and the storm blades contesting (but not holding) the left flag. Crucially Constance moved up to about 5" behind the sword knights.
Everblight - Forsaken had to move out of the way so I could pull some dodgy everblight bull. Vayl moved right up about 4" from the sword knights, cast incite, feated, put the ravagore animus on the bolt thrower and the Seraph and camped two fury. Bolt thrower shot the Gallant, Ravagore shot the gallant (boosted) but missed. Seraph shot the Thunderhead. Swordsmen charged the stormclad and trashed it. Took the objective but did not attack the stormblades contesting the objective. Scythean on the right charged and scrapped the Gallant (incite is a nasty spell). Scythean on the left charged the thunderhead, it was out or range of incite and only marginally scratched (I had managed to get a chilled swordsman on it though so it was -2 DEF). The scythean managed to miss twice out of six attacks despite needing 4s. Still the thunderhead was left with only 2 damage boxes (scytheans are awesome). Angelius charged the thunderhead and finished it off. The two harriers ran towards the caster, the second forsaken took all the fury off the Scythean that hit the thunderhead, sorcerer used wind blight (no shooting in her command range) and then moved as close to the long gunners as possible (though mostly out of range). Then the dodgyness began. Vayls feat lets you move one faction model for every enemy model in her control, due to her advanced position and the masses of infantry facing my much smaller beast army this meant I could move every model in my army. I moved Vayl back to safety with the two forsaken, Seraph, bolt thrower and Ravagore in front of her (Ravagore contesting the middle flag) and put the two Scytheans, Angelius, Nephilim Soldier and two harriers in combat with Constance. I also moved the Sorcerer forward with wind blight (so the long gunners would be caught and unable to fire without moving, thus getting rid of their dual shot ability).
At this point Cygnar conceded. There was little Theo could do, with all his jacks dead and the stormblades engaged by the swordsmen he would not have been able to save his caster. He might have been able to get one of the scytheans but there was too much out there and I had been able to run light on fury so there would not be any left out to hamper my beasts. Constance didn't have the souls camp enough focus to survive because I had concentrated attacking on the jacks.
So another victory for Everblight. I'm not sure Vayl will come out again in the campaign now that I have her figured out. Now that everyone knows that trick it won't work again (still I think that I can drop enough flying models with reach in enough inconvenient places to cause a lot of trouble with her feat, I also like the idea of being able to have my beasts clear an objective and then put them behind a cheap filler unit) incite is awesome but you have to be within 9" of the enemy for it to work, works very well with her feat but other than that she needs to stay much further away from the enemy to avoid certain death.