Saturday, February 2, 2013

Spoilers Greylord Cav

Since I haven't posted enough today I'm pointing you all to this from end game gaming:


Greylord Outriders: Khador Light Cavalry Unit
SPD 9
STR 5
MAT 5
RAT 4
DEF 13
ARM 15
CMD 9
FA:1
Point Cost: Leader & 2 Grunts: 6
Leader & 4 Grunts: 9
Base Size: Large
Damage: 5 each
Immunity: Cold
Pathfinder
Magic Ability [6]
  • Frostbite (Star Attack) – Frostbite is a RNG SP 8 magic attack. Models hit suffer a POW 12 cold damage roll
  • Winter’s Wind (Star Action) – RNG 5. Target friendly Faction model with Immunity: Cold. When an enemy model without Immunity: Cold ends its activation within 2” of the target model, the enemy model becomes stationary for one round. Winter’s Wind lasts for one round.
Snow-Wreathed – This model always has concealment.
Weapons
Rune Axe [1x] (None) POW: 5 P+S: 10
Magical Weapon
Mount [1x] (None) POW: 10

Thoughts - Holy crap they kept the sprays. Magic Ability 6 spray 8 and you can move 5" afterwards. And SPD 9 to get right alongside a unit for the best spray vector. I thought Winter's Wind looked really good too but then I checked and Beast 09 does not have immunity cold. Pretty sure the only models that do are Sorscha, the Greylord Cav and Zerkova. Ha, Zerkova (there's a bet going on at templecon today, If Flanzer can beat Michael "Chilly" Winters with Zerkova then he has to get some kind of Flanzer tattoo). So yeah DEF 15 against shooting, light cav move and magical RAT 6 sprays an it's 9 points. I was right, this unit is awesome with Strakhov, give them stealth and laugh at your puny opponents attempts to kill them. The Old witch can give them Weald Secrets, they always have concealment so they are always DEF 17 against shooting. Iron flesh takes them to DEF 18 against shooting 16 in melee. Signs and Portents and Hand of Fate will let them kill all the infantry as will Fortune. With Vlad3 you can give them hand of fate (additional dice to hit and damage drop the lowest dice) and Dash (+1 SPD to SPD 10) and on feat turn they get sprint (so they can charge, side step 2", then they move 10" from sprint and then 5" from the light Cav move). You can also use your light cav move to stay out of charge range (by killing guys or moving into back arcs) and put Winters Chill on the closest two cav so running to engage doesn't do anything since your guys become stationary.

You could also put Winter's Wind on Zerkova and charge her forward camping all her focus so when your opponent charges at her and fails to kill her you make as much stuff stationary as possible (Note: not trolling at all with that last bit of advice).

Edit - Just to be clear because I've already seen a couple of people get it wrong on the forums - The Vlad3 trick mentioned requires you to charge. In order to get sprint (and put your cav way round the back of your opponents army) you need to kill something with a melee attack. I've changed the word attack to charge above just to make sure I don't add to the confusion, should not assume everyone knows all the rules. Also I forgot that Vald's feat also grants side step so it's even worse than I originally thought.

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