We are going to have a practice run of Who's The Boss next sunday. Just to give everyone a feel for the format. Bring your casters (this applies mainly to me though since I think the rest of you bring all your models).
Lists - 30 points plus 5 warjack/warbeast points
If you are taking Mercs/Minions you build for a contract/pact. No theme forces (as you have no caster).
You start with 1 emergency respin, at any point in time (including during the middle of your opponents turn) you can change your caster for a new random one. Any damage on your caster as well as enemy spells, continuous effects and focus/fury points transfer to the new caster. All spells/effects from your original caster immediately expire.
You also start with one double cross. The player losing the roll for deployment can choose to double cross first, if you are double crossed you cannot double cross your opponent back. When you double cross your opponent you switch casters before deployment.
Challenges (you gain points for the following):
Winning a game (every game won)
Be double crossed
Unspent Double Cross or Respin (every one)
Going Bankrupt
Least enemy models killed before winning
Least enemy models killed before losing
Most over the top caster combination
Worst Caster Combination
Caster Kill (with a solo)
Caster Kill (with a Beast/Jack)
Caster Kill (with a Unit)
Caster Kill (with your caster)
Get Jackpot
Go down Swinging: Make a successful charge against an enemy caster with your caster, then lose.
Athlete: In one game perform all of the following: Charge, Slam (or Smite), Trample, Push, and a Throw (one or 2 handed)
KA-BOOM: Kill 4 or more enemy models in a single AOE Attack.
Pinball Wizard: Throw the same enemy model 2 or more times in a single turn.
Charmed: Roll all sixes on 3 or more dice.
Cursed: Roll all ones on 3 or more dice.
If you want something done right: Kill an enemy Warjack/Warbeast with your caster.
There's A Scenario?: Win by scenario
Flawless Victory: Win a game without losing a single model
Axe To Face: Win a game without your warcaster or warlock casting any spells
Master Of The Arcane: Cast all of you warcaster or warlock's spells, including animi, at least once in a game
Cunning Tactician: Win a game without using a feat
Slaughterhouse: Kill all enemy trooper models
Bounty Hunter: Kill an enemy named character model with a non-warcaster non-warlock character model
Assassin: Kill an enemy warcaster or warlock with a single attack
World Ender: Destroy a 100% healthy heavy warbeast or warjack in a single activation
Kneel Before Zod: Knock down an enemy warcaster or warlock
Herculean Task: Slam or throw an enemy model at least 6"
Is That Gum On My Shoe?: Kill an enemy warcaster or warlock with a trample attack
Monster Hunter: Destroy 3 or more light or heavy warbeasts in one turn
Demolition Derby: Destroy 3 or more light or heavy warjacks in one turn
Invasion: End the game with every friendly model completely on your opponent's side of the board (minimum 5 models)
I Claim This Land: End your warcaster or warlock's activation within your opponent's deployment zone
Tide Of Battle: End a unit's activation completely within your opponent's deployment zone (minimum 5 models)
I'm A Big Boy Now: Kill a heavy Warbeast or Warjack or enemy caster with a Warcaster Attachment, Journeyman or Lesser Warlock
Lets Go Bowling: Kill an enemy model by slamming or throwing one of your own models.
Brilliant Tactical Manoeuvre: Kill more enemy models with a drift than would be possible with a direct hit.
It's My First Day: Kill more of your own models with a drift than it would have been possible to kill enemy models with a direct hit.
Die Hard!: Make 5 or more tough rolls with the same model.
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