That's right, I'm making another post. No I don't think I have a problem, I can quit posting about Warmachine whenever I want.
I just wanted point out that there is a different scenario in the hardcore rules packet which looks very interesting. It has killbox and a 12" by 12" square in the centre. Instead of scenario points though your warcasters take 5 damage if you killbox yourself and you take 5 damage if your opponent Dominates the zone (domination only that means they have their warcaster in the zone and you have no models). Warcaster/warlocks taking that damage also lose tough and can't or have damage removed for one round. I'm including this scenario in the possible league scenarios but since it's not on the random table it'll be something that people pick to do instead of the rolled up scenario.
Also my ear hurts so everyone has to go easy on me.
(For those who don't know Hardcore is a particularly nuts kind of tournament, the time limits are shortened making it very difficult to play a normal list, all armies must be fully painted (normally they allow unpainted models so that they don't scare off any players), one list only and if they game goes to time everyone loses, you don't check tie-breakers. Hardcore has 4 awards and they are all about equally valued. There is Vanquisher (the winner), Mage Hunter (fastest caster kill, now changed to caster kill while destroying the least other models), Executioner (most army points destroyed) and Master Craftsman (best painted).)
Showing posts with label Scenario. Show all posts
Showing posts with label Scenario. Show all posts
Saturday, February 2, 2013
Saturday, January 7, 2012
Restoration
(adapted from steamroller 2012 beta)
Place a 10" diameter circle in the centre of the table and place one objective per player 3" from the edge of the circle towards each players deployment zone. A player earns 1 control point for destroying an opponents objective and 1 control point for controlling the zone in the centre of the table. The first player to gain 3 control points and have more control points than any other player wins.
Restoration Cache
ARM: 20
Base Size: Large
Damage: 20
Manual Activation – This structure can activate when it is controlled by a warcaster or warlock.
Restoration – During this structure’s activation D6 damage can be removed from this structure, D3 damage and continuous effects can be removed from friendly models (based on its controlling warcaster/warlock) within 4” of this structure.
All objectives are structures (Warmachine Prime, p.88) with the following additional qualities:
• Block LOS as a 50mm base
• Can be charged
• Can be damaged by ranged weapons of any POW
• Cannot be targeted/damaged on turn 1
• Cannot be advanced, slammed, thrown, pushed or placed
Place a 10" diameter circle in the centre of the table and place one objective per player 3" from the edge of the circle towards each players deployment zone. A player earns 1 control point for destroying an opponents objective and 1 control point for controlling the zone in the centre of the table. The first player to gain 3 control points and have more control points than any other player wins.
Restoration Cache
ARM: 20
Base Size: Large
Damage: 20
Manual Activation – This structure can activate when it is controlled by a warcaster or warlock.
Restoration – During this structure’s activation D6 damage can be removed from this structure, D3 damage and continuous effects can be removed from friendly models (based on its controlling warcaster/warlock) within 4” of this structure.
All objectives are structures (Warmachine Prime, p.88) with the following additional qualities:
• Block LOS as a 50mm base
• Can be charged
• Can be damaged by ranged weapons of any POW
• Cannot be targeted/damaged on turn 1
• Cannot be advanced, slammed, thrown, pushed or placed
Artillery Emplacement
(adapted from steamroller 2012 beta)
Place one objective marker for each player 9" from regular deployment (3" from advanced deployment) towards the center of the table. From the end of the last players second turn each player earn 1 control point for controlling their own objective and 1 control point for destroying an opponents objective. The first player to have 4 control points and more control points than any other opponent wins the scenario.
Artillery Emplacement
Objective Structure
ARM: 20
Base Size: Large
Damage: 20
Manual Activation – This structure can activate when it is controlled by a warcaster or warlock.
Flammable - When this structure is destroyed models within 2” suffer a POW 14 magical damage roll.
Incoming! – During this structure’s activation a point within a zone can be marked. Make a scatter roll from the marked point, originating from this structure, and place a 3” AOE. When it is placed models within the AOE suffer an unboostable POW 12 magical damage roll. This AOE is rough terrain and remains in play for one round.
All objectives are structures (Warmachine Prime, p.88) with the following additional qualities:
• Block LOS as a 50mm base
• Can be charged
• Can be damaged by ranged weapons of any POW
• Cannot be targeted/damaged on turn 1
• Cannot be advanced, slammed, thrown, pushed or placed
Place one objective marker for each player 9" from regular deployment (3" from advanced deployment) towards the center of the table. From the end of the last players second turn each player earn 1 control point for controlling their own objective and 1 control point for destroying an opponents objective. The first player to have 4 control points and more control points than any other opponent wins the scenario.
Artillery Emplacement
Objective Structure
ARM: 20
Base Size: Large
Damage: 20
Manual Activation – This structure can activate when it is controlled by a warcaster or warlock.
Flammable - When this structure is destroyed models within 2” suffer a POW 14 magical damage roll.
Incoming! – During this structure’s activation a point within a zone can be marked. Make a scatter roll from the marked point, originating from this structure, and place a 3” AOE. When it is placed models within the AOE suffer an unboostable POW 12 magical damage roll. This AOE is rough terrain and remains in play for one round.
All objectives are structures (Warmachine Prime, p.88) with the following additional qualities:
• Block LOS as a 50mm base
• Can be charged
• Can be damaged by ranged weapons of any POW
• Cannot be targeted/damaged on turn 1
• Cannot be advanced, slammed, thrown, pushed or placed
Saturday, October 15, 2011
Treasure Chest
Place in the centre of the board, equidistant from all players deployment zones an objective marker. In order to claim that objective marker a warbeast or warjack (lesser warbeasts and half jacks are excluded) must use a special action while base to base with the objective to pick up the chest. If another beast jack is base to base with the marker both models roll a d6 and add their strength, the model attempting to pick up the chest must have a higher total in order to take the chest. When the chest has been picked up remove the objective marker and place a token or marker on the beast/jack, that beast can no longer run. If a warjack carrying the chest is destroyed its wreck marker becomes the new objective marker. If a beast carrying the chest is destroyed replace it with an objective marker of the same base size. A warbeast/jack with open fists (not on a crippled system) can attempt to pry away the chest using a power attack. That model makes an attack roll, if it hits both models roll a d6 (regardless of the number of open fists) and add their strength. if the attacking model has a higher total it has succeded in prying the chest away. Place the token/marker on the new beast/jack.
Victory Conditions
If a model carries the chest off the board from any table edge the player that owns that model wins.
Victory Conditions
If a model carries the chest off the board from any table edge the player that owns that model wins.
Friday, October 14, 2011
Unlikely Alliance
Summary: Two teams of players attempt to destroy their opponents’ warcasters or warlocks.
Unlikely Alliance is a scenario for 4 players split into teams. Each team is composed of an equal
quantity of legal armies of the agreed-upon game size. The players on each side of the board fight as a team. Their teammates’ models are considered friendly models (but are not considered Faction models unless they actually share the same faction). Teamed players share the deployment zone in their scenario. Players on the same team take their turns simultaneously. Until the Victory conditions are met, a player continues to play even if his last warcaster/warlock is destroyed or
removed from play.
The scenario being played is determined randomly from the two player scenarios. However Command and Control and Diversion CANNOT be chosen.
If players agree Unlikely Alliance can be played without a scenario.
Unlikely Alliance is a scenario for 4 players split into teams. Each team is composed of an equal
quantity of legal armies of the agreed-upon game size. The players on each side of the board fight as a team. Their teammates’ models are considered friendly models (but are not considered Faction models unless they actually share the same faction). Teamed players share the deployment zone in their scenario. Players on the same team take their turns simultaneously. Until the Victory conditions are met, a player continues to play even if his last warcaster/warlock is destroyed or
removed from play.
The scenario being played is determined randomly from the two player scenarios. However Command and Control and Diversion CANNOT be chosen.
If players agree Unlikely Alliance can be played without a scenario.
Kill Box
Mark a 24˝ by 24" square in the centre of the table. This is the kill box.
Victory Conditions
Starting on the first player’s second turn, if a player ends his own turn with a friendly warcaster or warlock not within the kill box, all friendly warcasters and warlocks are immediately destroyed and cannot be healed.
The last warlock/warcaster alive is the winner
Victory Conditions
Starting on the first player’s second turn, if a player ends his own turn with a friendly warcaster or warlock not within the kill box, all friendly warcasters and warlocks are immediately destroyed and cannot be healed.
The last warlock/warcaster alive is the winner
Supply Line
Supply Depot
Place three 50-mm objective markers, each objective marker should be placed 8" away from the edge of a players deployment zone measuring towards the centre point between both opponents deployment zones. At the end of each turn, starting on the second round, a player earns 1 control point for each objective he controls, players gain no point for controlling the objective closest to their deployment zones.
When a warbeast begins its activation within 3˝ of an objective its controller controls, it can discard 1 fury point. When a warjack begins its activation within 3˝ of an objective its controller controls, it is allocated 1 focus point.
Victory Conditions
The first player to accumulate 2 control points and have more control points than any other player wins the game. When a warlock/warcaster is assassinated points gained by that player no longer count for determining victory.
Place three 50-mm objective markers, each objective marker should be placed 8" away from the edge of a players deployment zone measuring towards the centre point between both opponents deployment zones. At the end of each turn, starting on the second round, a player earns 1 control point for each objective he controls, players gain no point for controlling the objective closest to their deployment zones.
When a warbeast begins its activation within 3˝ of an objective its controller controls, it can discard 1 fury point. When a warjack begins its activation within 3˝ of an objective its controller controls, it is allocated 1 focus point.
Victory Conditions
The first player to accumulate 2 control points and have more control points than any other player wins the game. When a warlock/warcaster is assassinated points gained by that player no longer count for determining victory.
The Circle of Life
Mark out a 14" (16" for 4 players) diameter circle in the centre of the board equal distance from each players deployment zone. At the end of every players turn starting at the end of the last player's second turn every warcaster/warlock inside the circle earns a control point.
Victory Conditions
If any player has 5 or more control points and more control points than any other player that player wins the game.
Victory Conditions
If any player has 5 or more control points and more control points than any other player that player wins the game.
Diversion
Summary: Players attempt to control a flag to their right while contesting a zone on their opponent’s half of the board.
Mark two zones (8˝-diameter circles) and place two flags in accordance with the diagram below. Each player may only score on the flag to his right. In this scenario, in addition to the normal control requirements for flags, a player must contest the zone on the opponent’s half of the board in order to control his designated flag. Players do not earn control points for controlling zones in this scenario. At the end of each player’s turn, starting on the second player’s second turn, either player can earn 1 control point for controlling his designated flag.
Victory Conditions
The first player to earn at least 2 control points and have more control points than the opponent immediately wins the match.
Contents and Game Rules ©2001–2011 Privateer Press Inc. All Rights Reserved. Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of
Menoth, Retribution of Scyrah, HORDES, Trollbloods, Circle Orboros, Legion of Everblight, Skorne, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
Mark two zones (8˝-diameter circles) and place two flags in accordance with the diagram below. Each player may only score on the flag to his right. In this scenario, in addition to the normal control requirements for flags, a player must contest the zone on the opponent’s half of the board in order to control his designated flag. Players do not earn control points for controlling zones in this scenario. At the end of each player’s turn, starting on the second player’s second turn, either player can earn 1 control point for controlling his designated flag.
Victory Conditions
The first player to earn at least 2 control points and have more control points than the opponent immediately wins the match.
Contents and Game Rules ©2001–2011 Privateer Press Inc. All Rights Reserved. Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of
Menoth, Retribution of Scyrah, HORDES, Trollbloods, Circle Orboros, Legion of Everblight, Skorne, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
Command and Control
Summary: Players attempt to control a zone in the center of the board while contesting any flag with their warcaster or warlock.
Mark one zone (12˝-diameter circle) and place four flags in accordance with the diagram below. In this
scenario, in addition to the normal control requirements for control zones, a player must contest any flag with a friendly warcaster or warlock in order to control the zone. Players do not earn control points for controlling flags in this scenario. At the end of each player’s turn, starting on the second player’s second turn, either player can earn 1 control point for controlling the zone.
Victory Conditions
The first player to earn 2 control points immediately wins the match.
Contents and Game Rules ©2001–2011 Privateer Press Inc. All Rights Reserved. Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of
Menoth, Retribution of Scyrah, HORDES, Trollbloods, Circle Orboros, Legion of Everblight, Skorne, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
Mark one zone (12˝-diameter circle) and place four flags in accordance with the diagram below. In this
scenario, in addition to the normal control requirements for control zones, a player must contest any flag with a friendly warcaster or warlock in order to control the zone. Players do not earn control points for controlling flags in this scenario. At the end of each player’s turn, starting on the second player’s second turn, either player can earn 1 control point for controlling the zone.
Victory Conditions
The first player to earn 2 control points immediately wins the match.
Contents and Game Rules ©2001–2011 Privateer Press Inc. All Rights Reserved. Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of
Menoth, Retribution of Scyrah, HORDES, Trollbloods, Circle Orboros, Legion of Everblight, Skorne, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
The Gauntlet
Summary: Players attempt to control a zone on the opponent’s side of the board.
Mark two 6˝ x 8˝ zones in accordance with the diagram below. At the end of each player’s turn, starting on the second player’s second turn, a player earns 1 control point if he controls the zone on the opponent’s half of the board.
Victory Conditions
The first player to earn at least 2 control points and have more control points than the opponent wins the match.
Contents and Game Rules ©2001–2011 Privateer Press Inc. All Rights Reserved. Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of
Menoth, Retribution of Scyrah, HORDES, Trollbloods, Circle Orboros, Legion of Everblight, Skorne, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
Mark two 6˝ x 8˝ zones in accordance with the diagram below. At the end of each player’s turn, starting on the second player’s second turn, a player earns 1 control point if he controls the zone on the opponent’s half of the board.
Victory Conditions
The first player to earn at least 2 control points and have more control points than the opponent wins the match.
Contents and Game Rules ©2001–2011 Privateer Press Inc. All Rights Reserved. Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of
Menoth, Retribution of Scyrah, HORDES, Trollbloods, Circle Orboros, Legion of Everblight, Skorne, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
Destruction
Summary: Players attempt to destroy two objectives on the opponent’s side of the board.
Before deployment, position an objective on both "OBJ1" positions in accordance with the diagram below. When an "OBJ1" objective is destroyed place an objective in the "OBJ2" position on the same side of the board during the next maintenance phase using the rule of least disturbance. Objectives in this scenario cannot move or be moved.
Victory Conditions
Players earn 1 control point for each objective that is destroyed on their opponent’s side of the board. The first player to earn 2 control points immediately wins the match.
Contents and Game Rules ©2001–2011 Privateer Press Inc. All Rights Reserved. Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of
Menoth, Retribution of Scyrah, HORDES, Trollbloods, Circle Orboros, Legion of Everblight, Skorne, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
Before deployment, position an objective on both "OBJ1" positions in accordance with the diagram below. When an "OBJ1" objective is destroyed place an objective in the "OBJ2" position on the same side of the board during the next maintenance phase using the rule of least disturbance. Objectives in this scenario cannot move or be moved.
Victory Conditions
Players earn 1 control point for each objective that is destroyed on their opponent’s side of the board. The first player to earn 2 control points immediately wins the match.
Contents and Game Rules ©2001–2011 Privateer Press Inc. All Rights Reserved. Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of
Menoth, Retribution of Scyrah, HORDES, Trollbloods, Circle Orboros, Legion of Everblight, Skorne, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
Capture the Flag
Summary: Players attempt to control a flag on the opponent’s side of the board.
Place two flags in accordance with the diagram below. At the end of each player’s turn, starting on the second player’s second turn, a player earns 1 control point when he controls the flag on the opponent’s side of the board.
Victory Conditions
The first player to earn at least 2 control points and have more control points than the opponent immediately wins the match.
Contents and Game Rules ©2001–2011 Privateer Press Inc. All Rights Reserved. Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of
Menoth, Retribution of Scyrah, HORDES, Trollbloods, Circle Orboros, Legion of Everblight, Skorne, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
Place two flags in accordance with the diagram below. At the end of each player’s turn, starting on the second player’s second turn, a player earns 1 control point when he controls the flag on the opponent’s side of the board.
Victory Conditions
The first player to earn at least 2 control points and have more control points than the opponent immediately wins the match.
Contents and Game Rules ©2001–2011 Privateer Press Inc. All Rights Reserved. Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of
Menoth, Retribution of Scyrah, HORDES, Trollbloods, Circle Orboros, Legion of Everblight, Skorne, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
Outflank, Outfight, Outlast
Summary: Players attempt to control two circular zones on the centerline of the board.
Mark two zones (12˝-diameter circle) in accordance with the diagram below. At the end of each player’s turn, starting on the second player’s second turn, both players earn 1 control point per zone they control.
Victory Conditions
The first player to earn at least 3 control points and have more control points than the opponent immediately wins the match.
Contents and Game Rules ©2001–2011 Privateer Press Inc. All Rights Reserved. Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of
Menoth, Retribution of Scyrah, HORDES, Trollbloods, Circle Orboros, Legion of Everblight, Skorne, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
Mark two zones (12˝-diameter circle) in accordance with the diagram below. At the end of each player’s turn, starting on the second player’s second turn, both players earn 1 control point per zone they control.
Victory Conditions
The first player to earn at least 3 control points and have more control points than the opponent immediately wins the match.
Contents and Game Rules ©2001–2011 Privateer Press Inc. All Rights Reserved. Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of
Menoth, Retribution of Scyrah, HORDES, Trollbloods, Circle Orboros, Legion of Everblight, Skorne, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
Incursion
Summary: Players attempt to control two flags on the centerline of the board.
Place three flags in accordance with the diagram below. At the end of the second player’s first turn, randomly remove one flag from the board.
At the end of each player’s turn, starting on the second player’s second turn, a player earns 1 control point for each flag he controls.
Victory Conditions
The first player to earn at least 3 control points and have more control points than the opponent immediately wins the match.
Contents and Game Rules ©2001–2011 Privateer Press Inc. All Rights Reserved. Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of
Menoth, Retribution of Scyrah, HORDES, Trollbloods, Circle Orboros, Legion of Everblight, Skorne, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
Place three flags in accordance with the diagram below. At the end of the second player’s first turn, randomly remove one flag from the board.
At the end of each player’s turn, starting on the second player’s second turn, a player earns 1 control point for each flag he controls.
Victory Conditions
The first player to earn at least 3 control points and have more control points than the opponent immediately wins the match.
Contents and Game Rules ©2001–2011 Privateer Press Inc. All Rights Reserved. Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of
Menoth, Retribution of Scyrah, HORDES, Trollbloods, Circle Orboros, Legion of Everblight, Skorne, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
Revelation
Place two flags in accordance with the diagram below. After the roll for turn but before deployment, randomly choose a flag in one of the positions as flag #1. The remaining flag is flag #2. At the end of each player’s turn, starting on the second player’s second turn, a player earns 1 control point if he controls flag #1. A player earns 1 control point if he controls flag #2 but cannot begin scoring control points on flag #2 until the turn after the first control point is scored on flag #1 by either player. Each player may score only 2 control points on each flag during the match.
Victory Conditions
The first player to earn at least 3 control points and have more control points than the opponent, immediately wins the match. If both players reach 3 control points on the same turn, reopen scoring on both flags and play until a player has more control points than the opponent.
Contents and Game Rules ©2001–2011 Privateer Press Inc. All Rights Reserved. Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of
Menoth, Retribution of Scyrah, HORDES, Trollbloods, Circle Orboros, Legion of Everblight, Skorne, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
Victory Conditions
The first player to earn at least 3 control points and have more control points than the opponent, immediately wins the match. If both players reach 3 control points on the same turn, reopen scoring on both flags and play until a player has more control points than the opponent.
Contents and Game Rules ©2001–2011 Privateer Press Inc. All Rights Reserved. Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of
Menoth, Retribution of Scyrah, HORDES, Trollbloods, Circle Orboros, Legion of Everblight, Skorne, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
Process of Elimination
Summary: Players attempt to control two central zones.
Mark two 6˝ x 14˝ zones in accordance with the diagram below. At the end of each player’s turn, starting on the second player’s second turn, both players earn 1 control point per zone that they control. In this scenario each player can earn only 1 control point per turn. Each player can earn only 1 control point in each zone during the course of the match.
Victory Conditions
The first player to score 2 control points and have more control points than the opponent wins the match. If both players reach 2 control points on the same turn reopen scoring in both zones and play until a player
earns 2 more control points. Repeat as needed.
Contents and Game Rules ©2001–2011 Privateer Press Inc. All Rights Reserved. Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of
Menoth, Retribution of Scyrah, HORDES, Trollbloods, Circle Orboros, Legion of Everblight, Skorne, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
Mark two 6˝ x 14˝ zones in accordance with the diagram below. At the end of each player’s turn, starting on the second player’s second turn, both players earn 1 control point per zone that they control. In this scenario each player can earn only 1 control point per turn. Each player can earn only 1 control point in each zone during the course of the match.
Victory Conditions
The first player to score 2 control points and have more control points than the opponent wins the match. If both players reach 2 control points on the same turn reopen scoring in both zones and play until a player
earns 2 more control points. Repeat as needed.
Contents and Game Rules ©2001–2011 Privateer Press Inc. All Rights Reserved. Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of
Menoth, Retribution of Scyrah, HORDES, Trollbloods, Circle Orboros, Legion of Everblight, Skorne, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
Close Quarters
Summary: Players attempt to control a circular zone on the opponent’s side of the board.
Mark two zones (8˝ diameter circles) in accordance with the diagram below. At the end of each player’s turn, starting on the second player’s second turn, a player earns 1 control point when he controls the zone on the opponent’s half of the board.
Victory Conditions
The first player to earn at least 2 control points and have more control points than the opponent immediately wins the match. If time runs out before a player has won the match via scenario or assassination victory.
Contents and Game Rules ©2001–2011 Privateer Press Inc. All Rights Reserved. Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of
Menoth, Retribution of Scyrah, HORDES, Trollbloods, Circle Orboros, Legion of Everblight, Skorne, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
Mark two zones (8˝ diameter circles) in accordance with the diagram below. At the end of each player’s turn, starting on the second player’s second turn, a player earns 1 control point when he controls the zone on the opponent’s half of the board.
Victory Conditions
The first player to earn at least 2 control points and have more control points than the opponent immediately wins the match. If time runs out before a player has won the match via scenario or assassination victory.
Contents and Game Rules ©2001–2011 Privateer Press Inc. All Rights Reserved. Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of
Menoth, Retribution of Scyrah, HORDES, Trollbloods, Circle Orboros, Legion of Everblight, Skorne, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
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