Showing posts with label battle of Dave's crack. Show all posts
Showing posts with label battle of Dave's crack. Show all posts
Monday, April 1, 2013
The Crack Deepens
I am going to make all the league models used so far available for the last week of the league. I think it's pretty safe to say that Graham and Daryl are in the final. For everyone else it's up for grabs. After next fortnight there will be a final and a victorious team.
Saturday, February 23, 2013
The Crack Widens
Check the leaderboard, some people can choose upgrades. Links to those posts (upgrades and the leaderboard) are across the top.
Models for next club (I fixed my scanner, well I went and bought a new cord but that's pretty much the same thing) :
Models for next club (I fixed my scanner, well I went and bought a new cord but that's pretty much the same thing) :
Thursday, January 24, 2013
Allied Models Week 2/I'm an idiot
So after carefully looking through all the War Torn Alliance rules to figure out how they worked out of faction warjacks/warbeasts I realised that when I randomly picked a set of league models that somehow I managed to pick the one NQ I had from Shattered Grounds that I had accidentally included with all the NQ from War Torn Alliances (the ones with allies). They were careful not to include warbeasts/warjacks in the War Torn Alliance league models. So two options, the one I'm going with here is that I'm going to include a second option for the factions with warjacks/warbeasts and only the allied player can take those (and can't take the warjack/warbeast) the other option (the dodgy one) is to make warbeasts warjacks with the spiral rules and warjacks warbeasts with FURY 4 threshold 9 for heavies and 3/8 for lights. I'm going to go for the first option unless I hear that people prefer the second option.
Without further ado the league models (the pictures are fairly big if you zoom in, you should have no trouble reading them).
Without further ado the league models (the pictures are fairly big if you zoom in, you should have no trouble reading them).
and the models for those allied with Skorne or Khador:
Sunday, January 20, 2013
Scoreboard
Graham (Skorne) and Daryl (Khador) - 12 points (each player gets another upgrade)
Anthony (Mercs - me) and David (Cygnar) - 10 points
Uli (Circle) and Theo (Menoth) - 8 points
Ed (Mercs) and Damien (Menoth) - 8 points
Graham and Daryl are pulling ahead in the league. Still very close though. Everyone has an upgrade to pick but me.
Upgrades taken:
Graham - Titan Gladiator - Overeater
Daryl - ?
Me - Ghordson Driller - Sericsteel Drill
David - ?
Upgrades are up the top and here: upgrade
Anthony (Mercs - me) and David (Cygnar) - 10 points
Uli (Circle) and Theo (Menoth) - 8 points
Ed (Mercs) and Damien (Menoth) - 8 points
Graham and Daryl are pulling ahead in the league. Still very close though. Everyone has an upgrade to pick but me.
Upgrades taken:
Graham - Titan Gladiator - Overeater
Daryl - ?
Me - Ghordson Driller - Sericsteel Drill
David - ?
Upgrades are up the top and here: upgrade
Wednesday, December 12, 2012
Upgrades
These are the upgrades you can get, listed by the model it applies to. These are from the PP leagues like the league models.
Cygnar
Sentinal - Rotational Accelerator: Sential chain gun becomes reliable. Re-roll one dice per turn (includes the strafe roll).
Ironclad - Aggression Amplifier: Ironclads gain "while he's down". Once per turn when a model becomes knocked down in melee range of a model with while he's down the model can make a melee attack against that model with a POW equal to that models strength.
Stormclad - High Yield Generator: Generator blasts gain AOE 3
Lancer - Augmented Boiler: War spear gains brutal charge. +2 damage on the charge.
Defender - Storm Capacitor: Defender warjacks gain +2 strength during its activation if they begin their activation within 3" of a model with immunity electicity.
Hammersmith - Vulnerability Reactor: Hammersmiths gain opportunist. You charge damaged models for free.
Cryx
Ripjaw - Hollow bone construction: Ripjaw bonejacks get pathfinder
Scavenger - Death's Shadow: Scavengers gain prowl (stealth when in terrain or spell that grants cover or concealment).
Leviathan - Spiked Fusillade: Leviathan helljacks gain Implacable. When it forfiets its movement to aim it immediately advances 2"
Defiler - Oozing Carapace: Defilers gain Vitriol. If you hit a model with vitriol you suffer continuos corrosion unless the model is destroyed or removed from play by the attack.
Corruptor - Sludge Accelerator: Corruptors gain quick shot. At the start of your activation you can choose to suffer -4 RNG to gain +1 ROF.
Harrower - Soureaper Modification: Harrowers gain circular vision (360 front arc)
Khador
Decimator - Subjugation Rounds: Decimator warjacks Dozers (ranged weapon) gain critical knockdown.
Destroyer - Tide of Victory: Destroyers gain implacable. When it forfiets its movement to aim it immediately advances 2"
Devastator - Reinforced Frame: Devastator ARM only goes to 19 when both arms are crippled or when it makes attacks.
Beserker - Vlad's Veterans: Beserkers go to MAT 6
Kodiak - Impalement Spikes: Kodiaks gain Take Down. No tough rolls from attacks from this model and models boxed are removed from play.
Marauder - Orgoth Relic Retrofit: Marauders do not suffer the effects of crippled systems.
Protectorate of Menoth
Devout - Defenders of Faith: Devouts gain brace for impact. When slammed reduce the distance moved by 3. If the result is 0 or less the model is not knocked down. The models is not knocked down when it suffers collateral damage.
Redeemer - Divine Compensator: Redeemers skyhammer gains reliable. Once per turn reroll one dice (includes deviation roll).
Templar - Lawgiver's Judgement: Templar warjacks gain bone crusher. Slam and trample damage rolls are boosted. Collateral damage from templar slams are also boosted.
Repenter - Flamewave Formation: If B2B with another repenter you can reroll missed attack rolls.
Crusader - Burnt Offering: Crusader warjacks gain take down. No tough rolls from attacks from this model and models boxed are removed from play.
Reckoner - Menoth's Gaze: Reckoners gain brace for impact. When slammed reduce the distance moved by 3. If the result is 0 or less the model is not knocked down. The models is not knocked down when it suffers collateral damage.
Legion of Everblight
Nephlim Protector - The Best Defence: The models halberd gains powerful charge (+2 to hit when charging).
Raek - Lashing Tail: Raeks gain cleave. Once per turn when you destroy a model make another melee attack for free.
Carnivean - Blighttide fire: Carniveans gain implacable. When it forfiets its movement to aim it immediately advances 2"
Shredder - Blooded Fury: Shredders gain opportunist. Can charge damaged models for free
Teraph - Counterblaster: Teraphs go to command 9
Ravagore - Fireworks: Blight Blasts gain reliable. Once per turn reroll one dice (includes deviation roll).
Circle Orboros
Argus - Blood Scent: Argus gain opportunist. Can charge damaged models for free
Woldwyrd - Natures Fury Woldwyrd gains implacable. When it forfiets its movement to aim it immediately advances 2"
Pureblood Warpwolf - Enhanced Regeneration: Purebloods gain hyper regeneration. Heal d3 at the start of every activation.
Gorax - Cornered Animal: Gorax do not suffer the effects of crippled systems
Shadowhorn Satyr - Superior Breeding: Shadowhorns gain shedding. If you remove one or more fury from the model you can remove any number of fury points from it. (So if you can only take one fury you can throw away the rest)
Woldwarden - Runes of Fate: Rune Fists gain reliable. Reroll one dice from the runefists. Includes the chain attack smite roll.
Trollbloods
Troll Axer - Hunger Driven: Axers gain opportunist. You charge damaged models for free.
Winter Troll - Flash Freeze: Winter trolls gain quick work. When you destroy a model with a melee attack you make a ranged attack for free. does not count towards rate of fire.
Dire Troll Blitzer - Custom Slugger: Sluggers gain reliable. Reroll one dice roll from the slugger per turn. Includes rapid fire.
Pyre Troll - Extra Flamey Claws: If you box a model with flame claws models within 1" suffer continuous fire.
Troll Bouncer - Extended Chain: 4" melee range with the ball and chain during the bounder's activation.
Earthborn Dire Troll - Rapid Shifting: Earthborns gain resilience. Once a turn when you suffer damage you can heal 1 point of damage.
Mercenaries
Avalancher - Rockslide Cannon: Avalanchers gain quick shot. At the start of your activation you can choose to suffer -4 RNG to gain +1 ROF.
Freebooter - Reserve Hopper: Freebooters gain stoked. When you begin your activation B2B with a model you are allocated a focus point.
Mangler - Home Wrecker: Mangler heavy warjacks gain Circular Vision. Front arc extends 360 degrees.
Vanguard - Charge Pistons: Guisarmes gain brutal charge (+2 damage on the charge)
Ghordson Driller - Sericsteel Drill: The drill gains reliable. Reroll one dice from the drill a turn.
Mule - Skullcrusher: Mule's gain take down. No tough rolls from attacks from this model and models boxed are removed from play.
Skorne
Basilisk Krea - Paralytic Suffering: Spiritual Paralysis gains POW 8
Cyclops Savage - Predicted Threats: Savage gains circular vision Front arc extends 360 degrees.
Titan Sentry - Vicious Stomp: Titan Sentry gains while he's down. Once per turn when a model becomes knocked down in melee range of a model with while he's down the model can make a melee attack against that model with a POW equal to that models strength.
Cyclops Shaman - Shaman Elder: Becomes CMD 9
Rhinodon - Savage Beatings: Gains Drop and Stomp. After performing a headbut you can make melee attacks with every weapon with open fists for free.
Titan Gladiator - Overeater: Titan Gladiators gain steady (no knockdown)
Cygnar
Sentinal - Rotational Accelerator: Sential chain gun becomes reliable. Re-roll one dice per turn (includes the strafe roll).
Ironclad - Aggression Amplifier: Ironclads gain "while he's down". Once per turn when a model becomes knocked down in melee range of a model with while he's down the model can make a melee attack against that model with a POW equal to that models strength.
Stormclad - High Yield Generator: Generator blasts gain AOE 3
Lancer - Augmented Boiler: War spear gains brutal charge. +2 damage on the charge.
Defender - Storm Capacitor: Defender warjacks gain +2 strength during its activation if they begin their activation within 3" of a model with immunity electicity.
Hammersmith - Vulnerability Reactor: Hammersmiths gain opportunist. You charge damaged models for free.
Cryx
Ripjaw - Hollow bone construction: Ripjaw bonejacks get pathfinder
Scavenger - Death's Shadow: Scavengers gain prowl (stealth when in terrain or spell that grants cover or concealment).
Leviathan - Spiked Fusillade: Leviathan helljacks gain Implacable. When it forfiets its movement to aim it immediately advances 2"
Defiler - Oozing Carapace: Defilers gain Vitriol. If you hit a model with vitriol you suffer continuos corrosion unless the model is destroyed or removed from play by the attack.
Corruptor - Sludge Accelerator: Corruptors gain quick shot. At the start of your activation you can choose to suffer -4 RNG to gain +1 ROF.
Harrower - Soureaper Modification: Harrowers gain circular vision (360 front arc)
Khador
Decimator - Subjugation Rounds: Decimator warjacks Dozers (ranged weapon) gain critical knockdown.
Destroyer - Tide of Victory: Destroyers gain implacable. When it forfiets its movement to aim it immediately advances 2"
Devastator - Reinforced Frame: Devastator ARM only goes to 19 when both arms are crippled or when it makes attacks.
Beserker - Vlad's Veterans: Beserkers go to MAT 6
Kodiak - Impalement Spikes: Kodiaks gain Take Down. No tough rolls from attacks from this model and models boxed are removed from play.
Marauder - Orgoth Relic Retrofit: Marauders do not suffer the effects of crippled systems.
Protectorate of Menoth
Devout - Defenders of Faith: Devouts gain brace for impact. When slammed reduce the distance moved by 3. If the result is 0 or less the model is not knocked down. The models is not knocked down when it suffers collateral damage.
Redeemer - Divine Compensator: Redeemers skyhammer gains reliable. Once per turn reroll one dice (includes deviation roll).
Templar - Lawgiver's Judgement: Templar warjacks gain bone crusher. Slam and trample damage rolls are boosted. Collateral damage from templar slams are also boosted.
Repenter - Flamewave Formation: If B2B with another repenter you can reroll missed attack rolls.
Crusader - Burnt Offering: Crusader warjacks gain take down. No tough rolls from attacks from this model and models boxed are removed from play.
Reckoner - Menoth's Gaze: Reckoners gain brace for impact. When slammed reduce the distance moved by 3. If the result is 0 or less the model is not knocked down. The models is not knocked down when it suffers collateral damage.
Legion of Everblight
Nephlim Protector - The Best Defence: The models halberd gains powerful charge (+2 to hit when charging).
Raek - Lashing Tail: Raeks gain cleave. Once per turn when you destroy a model make another melee attack for free.
Carnivean - Blighttide fire: Carniveans gain implacable. When it forfiets its movement to aim it immediately advances 2"
Shredder - Blooded Fury: Shredders gain opportunist. Can charge damaged models for free
Teraph - Counterblaster: Teraphs go to command 9
Ravagore - Fireworks: Blight Blasts gain reliable. Once per turn reroll one dice (includes deviation roll).
Circle Orboros
Argus - Blood Scent: Argus gain opportunist. Can charge damaged models for free
Woldwyrd - Natures Fury Woldwyrd gains implacable. When it forfiets its movement to aim it immediately advances 2"
Pureblood Warpwolf - Enhanced Regeneration: Purebloods gain hyper regeneration. Heal d3 at the start of every activation.
Gorax - Cornered Animal: Gorax do not suffer the effects of crippled systems
Shadowhorn Satyr - Superior Breeding: Shadowhorns gain shedding. If you remove one or more fury from the model you can remove any number of fury points from it. (So if you can only take one fury you can throw away the rest)
Woldwarden - Runes of Fate: Rune Fists gain reliable. Reroll one dice from the runefists. Includes the chain attack smite roll.
Trollbloods
Troll Axer - Hunger Driven: Axers gain opportunist. You charge damaged models for free.
Winter Troll - Flash Freeze: Winter trolls gain quick work. When you destroy a model with a melee attack you make a ranged attack for free. does not count towards rate of fire.
Dire Troll Blitzer - Custom Slugger: Sluggers gain reliable. Reroll one dice roll from the slugger per turn. Includes rapid fire.
Pyre Troll - Extra Flamey Claws: If you box a model with flame claws models within 1" suffer continuous fire.
Troll Bouncer - Extended Chain: 4" melee range with the ball and chain during the bounder's activation.
Earthborn Dire Troll - Rapid Shifting: Earthborns gain resilience. Once a turn when you suffer damage you can heal 1 point of damage.
Mercenaries
Avalancher - Rockslide Cannon: Avalanchers gain quick shot. At the start of your activation you can choose to suffer -4 RNG to gain +1 ROF.
Freebooter - Reserve Hopper: Freebooters gain stoked. When you begin your activation B2B with a model you are allocated a focus point.
Mangler - Home Wrecker: Mangler heavy warjacks gain Circular Vision. Front arc extends 360 degrees.
Vanguard - Charge Pistons: Guisarmes gain brutal charge (+2 damage on the charge)
Ghordson Driller - Sericsteel Drill: The drill gains reliable. Reroll one dice from the drill a turn.
Mule - Skullcrusher: Mule's gain take down. No tough rolls from attacks from this model and models boxed are removed from play.
Skorne
Basilisk Krea - Paralytic Suffering: Spiritual Paralysis gains POW 8
Cyclops Savage - Predicted Threats: Savage gains circular vision Front arc extends 360 degrees.
Titan Sentry - Vicious Stomp: Titan Sentry gains while he's down. Once per turn when a model becomes knocked down in melee range of a model with while he's down the model can make a melee attack against that model with a POW equal to that models strength.
Cyclops Shaman - Shaman Elder: Becomes CMD 9
Rhinodon - Savage Beatings: Gains Drop and Stomp. After performing a headbut you can make melee attacks with every weapon with open fists for free.
Titan Gladiator - Overeater: Titan Gladiators gain steady (no knockdown)
Saturday, December 8, 2012
Week 1 - Peering into the Abyss
League Models:
I'm including a summary of league models. They are special versions of the models in brackets and have the same stats and abilities except where noted (if I don't say they lose something they have it). You do not have to take any league models, you can take the regular versions of these models without issue or whatever list you want but if you like the look of the league model for your faction or your allies faction then you can use them. Jacks/beasts can be controlled as normal as if they were part of your faction (they will not count as part of your faction for spells, feats and abilities).
Cryx
Bloodhook Raiders (Black Ogrun Boarding Party)
Add weapon master on their melee weapons. They also gain fearless, Amphibious and Crit Freeze on their melee weapons. (5 points for 3, 8 points for 5).
Cygnar
Dorian Billings, Master Gunner (trencher master gunner)
Same stats + jack marshall. Drive Withering fire (boosts all ranged damage rolls) + normal TMG abilities. (PC: 3)
Khador
Manstalker (Manhunter)
1 Faster but 2 less pow and one less initial attack. Gains sprint (can make a full advance after fighting if it destroyed an enemy model). (PC:2)
Menoth
Condemner (vigilant warjack)
Chain Attack Smite instead of Girded. (PC:4)
Mercs
Hammerfall Rampart Guard Officer and Standard (Hammerfall High Shield UA)
Extend Range (+4 RNG once per game) rather than guns blazing (PC: 2)
Circle
High Shaman Gradduk (Tharn Ravager Shaman Weapon Attachment)
Loses Assault and powerful charge, whole unit gains electroleap. Also he personally has immunity Electricity. (PC:2)
Skorne
Thraxis (Agoniser)
Loses it's agonies. Gains 3 star actions:
Beyond Death: -2 to damage rolls of living enemy models in it's command range (6")
Dessicator: Centre a 4" AOE on the model, living enemy models moving in it or ending activation in it suffer a point of damage.
Pain Shroud: remove all fury points, enemy models within 1" for each fury point removed suffer a pow 8. Additional dice damage for any focus or fury on the model hit. (PC:2)
Trollbloods
Pyg Shock Troops (Burrowers)
Lose Burrow and point blank. Gain a point of MAT and RAT, 2 POW on their melee weapons and fearless. Also Gain Assault. Same points cost (4/6)
Skipping Minions and Retribution. I'll bring the no quarters so you can have a look at the models I'll be using throughout the league. The upgrades are there too.
I'm including a summary of league models. They are special versions of the models in brackets and have the same stats and abilities except where noted (if I don't say they lose something they have it). You do not have to take any league models, you can take the regular versions of these models without issue or whatever list you want but if you like the look of the league model for your faction or your allies faction then you can use them. Jacks/beasts can be controlled as normal as if they were part of your faction (they will not count as part of your faction for spells, feats and abilities).
Cryx
Bloodhook Raiders (Black Ogrun Boarding Party)
Add weapon master on their melee weapons. They also gain fearless, Amphibious and Crit Freeze on their melee weapons. (5 points for 3, 8 points for 5).
Cygnar
Dorian Billings, Master Gunner (trencher master gunner)
Same stats + jack marshall. Drive Withering fire (boosts all ranged damage rolls) + normal TMG abilities. (PC: 3)
Khador
Manstalker (Manhunter)
1 Faster but 2 less pow and one less initial attack. Gains sprint (can make a full advance after fighting if it destroyed an enemy model). (PC:2)
Menoth
Condemner (vigilant warjack)
Chain Attack Smite instead of Girded. (PC:4)
Mercs
Hammerfall Rampart Guard Officer and Standard (Hammerfall High Shield UA)
Extend Range (+4 RNG once per game) rather than guns blazing (PC: 2)
Circle
High Shaman Gradduk (Tharn Ravager Shaman Weapon Attachment)
Loses Assault and powerful charge, whole unit gains electroleap. Also he personally has immunity Electricity. (PC:2)
Skorne
Thraxis (Agoniser)
Loses it's agonies. Gains 3 star actions:
Beyond Death: -2 to damage rolls of living enemy models in it's command range (6")
Dessicator: Centre a 4" AOE on the model, living enemy models moving in it or ending activation in it suffer a point of damage.
Pain Shroud: remove all fury points, enemy models within 1" for each fury point removed suffer a pow 8. Additional dice damage for any focus or fury on the model hit. (PC:2)
Trollbloods
Pyg Shock Troops (Burrowers)
Lose Burrow and point blank. Gain a point of MAT and RAT, 2 POW on their melee weapons and fearless. Also Gain Assault. Same points cost (4/6)
Skipping Minions and Retribution. I'll bring the no quarters so you can have a look at the models I'll be using throughout the league. The upgrades are there too.
Friday, December 7, 2012
Battle of Dave's Crack
These are what will be the final version of the rules unless anyone has any objections or suggestions.
This will be a team league. Experienced players will be teamed with less experienced players.
Each club day you play games against someone not on your team. These can be team games with your team-mate or single player games or three player free for all games. Games will be played according to the current steamroller packet or if they are 3 player games the following 3 player scenarios (more may be added).
Supply Line
Kill Box
Points will be awarded, 2 for a single player game, 3 for a 3 player game and 4 for a team game if the winning team does not lose a warcaster, 3 points for the winning team and 1 for the losing team should the losing team manage to kill one of the opposing casters.
Every week league models from one of the privateer press leagues will be available. I will pick a league at random and post the basic model profile plus points cost on this site (to enable players to build lists in advance should they want to). You can use league models from your own faction or your team mates faction.
4 club days after which there will be a final for the two leading teams, the team with the most points picks the match ups. If tied match ups are either to be agreed on by both teams or randomised.
Upgrades will be available at 6-12-18 points. The list of available upgrades is here.
As an optional rule - Roll 2 dice before deployment but after army list selection. On a 2 or 3 swap armies and play your opponents list.
This will be a team league. Experienced players will be teamed with less experienced players.
Each club day you play games against someone not on your team. These can be team games with your team-mate or single player games or three player free for all games. Games will be played according to the current steamroller packet or if they are 3 player games the following 3 player scenarios (more may be added).
Supply Line
Kill Box
Points will be awarded, 2 for a single player game, 3 for a 3 player game and 4 for a team game if the winning team does not lose a warcaster, 3 points for the winning team and 1 for the losing team should the losing team manage to kill one of the opposing casters.
Every week league models from one of the privateer press leagues will be available. I will pick a league at random and post the basic model profile plus points cost on this site (to enable players to build lists in advance should they want to). You can use league models from your own faction or your team mates faction.
4 club days after which there will be a final for the two leading teams, the team with the most points picks the match ups. If tied match ups are either to be agreed on by both teams or randomised.
Upgrades will be available at 6-12-18 points. The list of available upgrades is here.
As an optional rule - Roll 2 dice before deployment but after army list selection. On a 2 or 3 swap armies and play your opponents list.
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