Saturday, January 7, 2012

Artillery Emplacement

(adapted from steamroller 2012 beta)

Place one objective marker for each player 9" from regular deployment (3" from advanced deployment) towards the center of the table. From the end of the last players second turn each player earn 1 control point for controlling their own objective and 1 control point for destroying an opponents objective. The first player to have 4 control points and more control points than any other opponent wins the scenario.


Artillery Emplacement
Objective Structure
ARM: 20
Base Size: Large
Damage: 20
Manual Activation – This structure can activate when it is controlled by a warcaster or warlock.
Flammable - When this structure is destroyed models within 2” suffer a POW 14 magical damage roll.
Incoming! – During this structure’s activation a point within a zone can be marked. Make a scatter roll from the marked point, originating from this structure, and place a 3” AOE. When it is placed models within the AOE suffer an unboostable POW 12 magical damage roll. This AOE is rough terrain and remains in play for one round.


All objectives are structures (Warmachine Prime, p.88) with the following additional qualities:
• Block LOS as a 50mm base
• Can be charged
• Can be damaged by ranged weapons of any POW
• Cannot be targeted/damaged on turn 1
• Cannot be advanced, slammed, thrown, pushed or placed

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