Trollbloods
Standard Army
PCs: 35 / 35
13 models
[00] Hoarluk Doomshaper, Rage of Dhunia (0 / 6 WB)
[02] >> Trollkin Runebearer
[12] >> Mulg the Ancient
[10] >> Earthborn Dire Troll
[09] >> Dire Troll Mauler
[03] Janissa Stonetide
[04] Krielstone Bearer & Stone Scribes (5 grunts)
[01] >> Stone Scribe Elder
Standard Army
PCs: 35 / 35
13 models
[00] Hoarluk Doomshaper, Rage of Dhunia (0 / 6 WB)
[02] >> Trollkin Runebearer
[12] >> Mulg the Ancient
[10] >> Earthborn Dire Troll
[09] >> Dire Troll Mauler
[03] Janissa Stonetide
[04] Krielstone Bearer & Stone Scribes (5 grunts)
[01] >> Stone Scribe Elder
How to beat it:
Assassinations: the weakest link in this list is doomshaper, low DEF, low ARM and his spells are short ranged. I'm actually more confident about the krielstone bearer and stone scribes in a fight. If you have a list that can get something to him he's dead meat. Low model count also makes it hard to protect him.
Trading: You can pick what the dire trolls kill. For example in Grahams place I would have taken first turn, advanced forward as far as possibly first turn and then second turn put the swordsman out in front blocking off the trolls from attacking anything good and feated. Snacking only removes a model from play if the dire troll heals and you can't heal when you aren't damaged (I realise now that Graham probably didn't know that, the wording on the card isn't always clear at first glance). At the very least you force me to trample which takes away a free boost for damage and all my initial attacks. By spreading out your units judiciously you can make it very difficult for me to kill a whole unit and then they all come back. Other lists can do it well too, you just have to make sure that the things I would want to kill are well hidden behind things that you don't mind me killing. Quite a few casters are designed to play that way anyway (Kallus, Constance Blaise, Morvhana)
Low model count: There are really only three models in this list. Nothing else is really going to kill anything. If you have a warcaster who can shut down a few models then you can really cripple this list. For example pDeneghra with crippling grasp and parasite can cause a great deal of difficulty for this list especially as it has no upkeep removal. eSkarre is another one, Moshar (pillars of salt is painful in a list where I don't really have anything that I can waste a whole activation just to get rid of a pillar), anyone with stranglehold.
Trollbloods
Standard Army
PCs: 35 / 35
15 models
[00] Madrak Ironhide, Thornwood Chieftain (0 / 6 WB)
[12] >> Mulg the Ancient
[09] >> Dire Troll Mauler
[03] Fell Caller Hero
[03] Krielstone Bearer & Stone Scribes (3 grunts)
[01] >> Stone Scribe Elder
[10] Trollkin Champions (4 grunts)
[03] >> Skaldi Bonehammer
Standard Army
PCs: 35 / 35
15 models
[00] Madrak Ironhide, Thornwood Chieftain (0 / 6 WB)
[12] >> Mulg the Ancient
[09] >> Dire Troll Mauler
[03] Fell Caller Hero
[03] Krielstone Bearer & Stone Scribes (3 grunts)
[01] >> Stone Scribe Elder
[10] Trollkin Champions (4 grunts)
[03] >> Skaldi Bonehammer
The issue with this list isn't the threat it's that everything is ARM 20 or 21 and has multiple wounds. That and the champions will wreck an entire army single-handedly on feat turn (MAT 11 from carnage and war cry POW 11 weaponmasters two attacks and a free 1" move and another attack every time they kill something, get them into infantry and they won't stop killing things).
This list is actually pretty easy to beat, whenever you go to a tournament you need to make sure at least one list has the ability to take on for example Karchev or Saern or eNemo, that the list has the ability to kill multiple heavies. As the list is so slow you will almost always get the charge against it. Just charge in with weaponsmasters or heavy beasts/jacks or use something that reduces ARM.
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