Sunday, January 15, 2012

Tournament Wrap Up

Another tournament, another second place finish.


Trollbloods
Standard Army
PCs: 35 / 35
13 models

[00] Hoarluk Doomshaper, Rage of Dhunia (0 / 6 WB)
[02]  >> Trollkin Runebearer
[12]  >> Mulg the Ancient
[10]  >> Earthborn Dire Troll
[09]  >> Dire Troll Mauler
[03] Janissa Stonetide
[04] Krielstone Bearer & Stone Scribes (5 grunts)
[01]  >> Stone Scribe Elder

The cannon: The trolls have ridonkulous threat ranges under doomshapers feat wild aggression + goad will chew through any infantry unit like it was never there and Mulg is an unstoppable wrecking ball. Spamming Rage each dire troll can kill a heavy and a half and Mulg can kill two.

Trollbloods
Standard Army
PCs: 35 / 35
15 models

[00] Madrak Ironhide, Thornwood Chieftain (0 / 6 WB)
[12]  >> Mulg the Ancient
[09]  >> Dire Troll Mauler
[03] Fell Caller Hero
[03] Krielstone Bearer & Stone Scribes (3 grunts)
[01]  >> Stone Scribe Elder
[10] Trollkin Champions (4 grunts)
[03]  >> Skaldi Bonehammer

The Brick: Slow, but everything on the front line is ARM 20 or higher and with Rage, champions and Mulg it hits unbelievably hard when it finally does hit. With Carnage + fell caller and feat the champions can chew through an entire army themselves. This army is designed to watch your opponents charge bounce off and then clean up.

Game 1
vs Scott (rematch of last tournaments final)
He brought

Protectorate of Menoth
Standard Army
PCs: 35 / 35
36 models

[00] Grand Scrutator Severius (0 / 6 WJ remaining)
[06]  >> Crusader
[06]  >> Crusader
[06]  >> Redeemer
[02] Choir of Menoth (3 grunts)
[08] Deliverers (9 grunts)
[05] Daughters of the Flame
[06] Temple Flameguard (9 grunts)
[02]  >> Temple Flameguard Officer & Standard

Not a lot that can take high ARM multi wound models and not particularly fast. A perfect match for the brick.

Turn 1:
Trolls. Everything moves up in formation. Madrak palms off his focus to the krielstone without casting anything. 

Menoth. Move up a little but not even the full basic movement. Daughters run up a flank. Attempt to shoot but mostly out of range.

Trolls 2: Move up again. Sure foot on Mulg catches two Champs and the Mauler. 

Menoth 2: Daughters charge and do four damage to the mauler. Deliverers shoot and take a Champion down to 1 wound. Jacks move up a bit. Mauler and Mulg engaged by daughters. Flamegaurd Charge the champs, put 2 wounds on one 3 on another miss the wounded one with two combined attacks. 

Trolls 3: Madrak moves up and feats casts carnage, upkeeps surefoot. Mauler kills 4 daughters and they fail their command check, casts Rage on Mulg. Mulg charges and wrecks a Crusader. Champions carve up the flameguard like they aren't there. 

Menoth 3: 3 focus onto a Crusader and it charges Mulg and scratches him a little. Deliverers and Redeemer shoot Mulg and hit the Crusader, do more damage to the crusader than it managed to do to Mulg. Daughters rally. Severius has to move into charge range of the champions to avoid staying outside of the killbox.

Scott called it at this point. The champions were about to charge his caster with carnage and war cry (from the fell caller so equivalent MAT 11 P+S 11 and 4 dice damage vs DEF 14 ARM 14). Also in range of Madraks axe if he fancied a shot. More importantly I had not lost a single model and Scott had very little left. 

Game 2:
Some guy named Graham or something.

Skorne
Standard Army
PCs: 35 / 35
23 models

[00] Archdomina Makeda (0 / 5 WB)
[03]  >> Aptimus Marketh
[09]  >> Titan Sentry
[04]  >> Basilisk Drake
[11] Cataphract Cetrati (5 grunts)
[07] Praetorian Ferox (2 grunts)
[06] Praetorian Swordsmen (9 grunts)

(I think) Makeda has the ability to make something ludicrously lightning fast. I needed some sped or else I would be horribly outflanked, scenario is overrun so speed is very important in controlling the zone in the middle. Time for the cannon. 

Trolls 1: Run forward. Wild aggression Mulg. Drop some fury into the stones.

Skorne: Advance so that out of trolls massive threat range. Ferox way out on the flank. 

Trolls 2: Mauler runs towards Ferox. Move the two remaining heavies forward and together and drop a wall in front of them (completely covers the earthborn but not Mulg). Doomshaper drops Elemental Communication on both (+2 ARM +4 with the stones). Casts primal shock through the Mauler for no damage and agitation to add two fury to the beasts. 


Skorne 2: Basilisk fails it's threshold check and kills a swordsman. Cetrati charge Mulg and scratch him a little. Ferox charge the krielstone scribes protecting Doomshaper, kill two. Swordsman can't charge as the wall is in the way.

Trolls 3: Doomshaper drops Rage on all three heavies Mulg annihilates the Cetrati with wild aggression and Rage and a goad to move to reach the Cetrati standing further back, snacking heals all the damage done. Mauler turned around and walked up to the Ferox. With assistance from Rage and another goad it kills all three. Earthborn charges the Sentry but fails to kill it. I'm running stupidly high on fury right now but there is very little left of the skorne. Janissa puts a wall to protect Mulg. I score 1 control point.

Skorne 3: Sentry has a swing at the earthborn but it lives, swordsman charge the earthborn and scratch it a little more.

Trolls 4: Mauler frenzies and kills a runebearer. Earthborn frenzies and kills the Sentry, doomshaper upkeeps wild aggression. . Doomshaper drops rage on Mulg and then feats. Mulg charges the basilisk killing it. Janissa drags the swordsman back just to make sure they are out of the zone. 2nd control zone and a win for me. I have thus far lost 3 points worth of models in two games and I killed 2 of those points. 

3rd game other Scott
Legion of Everblight
Standard Army
PCs: 35 / 35
5 models

[00] Thagrosh, Prophet of Everblight (0 / 5 WB)
[11]  >> Carnivean
[11]  >> Carnivean
[09]  >> Scythean
[09]  >> Scythean

Still not convinced I did the right thing this game. Scenario was killbox, I was worried having to face a charge, the scytheans between then can easily shread the champions even at ARM 20 only with doomshaper do I have a chance at getting the jump on the everblight. This game was a bit long and the turns are blending together so I'm not going to break it down turn by turn.

Trolls pushed forward as far as possible, using the terrain and elemental communication. Everblight got very slightly too close to me but I could only get two trolls in. I decided to feat and charge anyway, I spammed rage but I forgot to cycle wild aggression and that combined with some crappy rolls meant that each beast only killed one heavy. Now I was in trouble. I ran up the Mauler to protect Mulg. 

Thagrosh feated (bringing back a dead carnivean), killed the earthborn and almost killed the Mauler. Scythean was engaging both the Mauler and Mulg and has spiny growth on it. Had I attacked with the Mauler it would have died before it could kill it but I needed rage to guarantee a kill with Mulg so the mauler dropped Rage on Mulg and turned towards the other models. Mulg killed the Scythean and goaded into line with the mauler. Janissa dropped a wall in front of them protecting Mulg. 

A carnivean finished off the mauler and something "killed" Janissa but she passed her tough roll. Mulg killed another heavy leaving only one carnivean left. It killed Mulg. Doomshaper and Janissa tried to kill the last carnivean but it survived and killed doomshaper. 

Fantastic game. I really needed Mulg to roll less poorly for damage on the first charge he had to at least severly damage a second beast and normally he can do that. Otherwise I could have backed off again and waited for the everblight to come closer. 

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