Wednesday, April 4, 2012

Highlander

There is a Highlander tournament up at Hall of Heroes (where I play on Thursdays) and I'm trying to put together a list. The general rules for Highlander (the one at Matt's is a bit different):
1 unit (ua allowed)
1 solo
Beasts/Jacks all become FA C, faction models only, no character beasts/jacks and sometimes no character units as well.

The purpose of highlander tournaments are to make people think a bit more about their lists and get different things played. I like it as a way to mix things up. Usually the points are low, 15-25 points is pretty common.

The one up at Matt's is:

up to 1 unit
up to 1 solo
up to 1 light jack/beast
up to 1 heavy jack/beast

20 points. It's much, much more restrictive. Gators for example can't actually get to 20 points and will have to play at least a point short (18 points if they want to be competitive, 17 points or less will not be tournament legal). Nor can pirates and in Seaforge you must take 10 highshields with UA and Gorten is still maxing out at 19 (still tournament legal, can't take the driller with him though, has to be Avalancher or Rockram to be legal).

Ashlynn struggles a bit too, if you want gun mages you have to take an 8 point heavy and the Vanguard and you can't marshal the heavy (no mule or mariner marshalled to the mages). The Nyss are out as are Aiyana and Holt (character unit and not enough points).

I'll add as this is going to be a more easy going tournament than others and Matt's tables are gorgeous. This is probably a good one to come up for, the super series next month is going to be a little more hardcore. The highlander format also stops you from pulling some of the more difficult combinations to deal with. (still expect iron-fleshed winterguard and Kovnic Joe, actually now that I think about it I have nothing to deal with that, back to the drawing board).

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