- If you have been charged you don't have to charge back you can move away, charge a different unit or charge the same unit. You cannot shoot though. (for those who haven't played you only fight in melee when you charge, after you've made your attacks the charging unit is moved back 1").
- Individuals (characters) don't have a flank or rear so never have an opponent double or triple their attacks against them (same as last edition) but now they don't get to double/triple their attacks if they charge their opponents in the flank or rear.
- Cannons get grapeshot (10 attacks at 12" with piercing (1))
- You don't "close the door" or realign the charging unit to be flush against an individual, you turn the individual and the charging unit keeps its facing.
- Regeneration now just lets you roll 3 dice at the start of the turn to heal. Stops working if you get hit by a breath attack or zap (spell attack).
- There are 7 magic items. The last 3 look really good
The website is not yet updated with the most recent rules so I don't know too much about the army lists but from what I have seen warmachines look to have been fixed. They still need high numbers to hit (so will miss most turns ) but the damage output has been cranked
ANOTHER ONE - Cannons can shoot through cover. Soft cover gives no modifier, hard cover is just -1 to hit.
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