Thursday, July 12, 2012

Woldwrath

The Woldwrath has been spoiled in the latest no quarter (which I still won't get for 3-4 weeks, stupid Australia). I have been pretty worried about the gargantuans since the Mountain King was pre-released at lock and load but unlike the Mountain King the Worldwrath is actually pretty good.

I've decided to put the stats below and talk about them up here. It has spell ward which is good and it's bad, It stops Baldur2 from bringing it up to ARM 23 but it also means that your opponent can't hit it with parasite or crippling grasp or any of the other spells that could help you take it down. It's gun is high POW and has good range with auto hitting electric jumps and AOEs that don't deal damage when fired but remain in play and will kill single wound infantry on your opponents turn. The templates look useful but mostly the range and the POW make it a good gun. Next are the best two things about it, it's melee attacks and its animus. High P+S and with 4" knockdowns it's melee attacks are ridiculously good, it'll knockdown friend and foe so you have to be a little careful but the potential of the knockdowns is awesome. Lastly the animus, in a faction with druids (which have critical knockdown on their pulls too) and some great spell casting casters with good offensive spells is awesome. It's such a massive distance, and this model wants to get forward and into melee.

It has drawbacks too, 20 points are two warpwolf stalkers, though it has 8 more damage points and a point of ARM more than the Mountain King an enraged bronzeback will still bring it down in a single turn and as a construct only the Baldurs can heal it. I think it's well balanced and playable, it will be really good in some lists and too expensive in others.

Here it is:

FURY : 4
FA: 2
PC: 20
Construct and Spell Ward
SPD: 5
STR: 16
MAT: 6
RAT: 5
DEF: 7
ARM: 20
DAMAGE:56

Lightning Strike
RNG: 14 RoF: 1 AoE: - Pow: 15
Damage Type Electricity
Storm Generator- When a model is directly hit with this weapon, center a 3" AOE on it. You can then have lightning arc to the nearest model within 4" of the model hit, ignoring the attacking model. The model the lightning arc to suffers an unboostable POW 10 electrical damage roll. After this damage roll is resolved, center a 3" AOE on the model the lightning arced to. The AOES remain in play for one round. Models entering or ending their activations in an AOE suffer a POW 10 electrical damage roll.

Stone Fistx2
Pow: 3 P+S: 19
Open Fist
(Not magical weapons like the other constructs)
Earth Shaker- When an enemy model is directly hit by an attack made with this weapon, center a 4" AOE on the model directly hit. Models in the AOE are knocked down.

Animus
Druid's Wrath
Cost:2 RNG: Self
Friendlly Faction models gain an additional die on magic attack rolls targeting enemy models within 10" of this model. Druid's wrath lasts for one turn.

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