Sunday, November 18, 2012

Warmachine Weekend - Menoth (2nd Place lists)

So these were very nearly the winning lists. In the final (Severius1 v Caine2) the menoth player went for a slightly dodgy assassination against Caine. At one stage he was shooting at Caine with a Redeemer needing 14 to hit decided not to boost and rolled a double 6 hitting automatically. He then needed to roll a 14 on the damage roll to kill Caine, boosted and rolled exactly 14. However it was then that the other player noticed that the choir bonus had been used on 3 jacks and there were only 2 choir members left alive. The game was being filmed so they checked the tape and found that the choir had not been activated. Caine was restored 4 health (he had been hit twice by menoth jacks) and the game continued with Cygnar winning.

I wanted to put up these lists because they are almost exactly what I would play if I played Menoth.

Protectorate of Menoth
Standard Army
PCs: 50 / 50
Reinforcements: 10 / 10
36 models

[00] The Harbinger of Menoth (0 / 5 WJ remaining)
[08]  >> Reckoner
[08]  >> Reckoner
[06]  >> Redeemer
[02] The Covenant of Menoth
[01] Vassal Mechanik
[01] Vassal Mechanik
[02] Vassal of Menoth
[02] Choir of Menoth (3 grunts)
[08] Exemplar Errants (9 grunts)
[02]  >> Exemplar Errant Officer & Standard
[09] Vessel of Judgement
[02] Rhupert Carvolo, Piper of Ord
[04] Lady Aiyana & Master Holt

[03] (R) High Paladin Dartan Vilmon
[02] (R) Paladin of the Order of the Wall
[05] (R) Daughters of the Flame

Protectorate of Menoth
Standard Army
PCs: 50 / 50
Reinforcements: 10 / 10
37 models

[00] Grand Scrutator Severius (0 / 6 WJ remaining)
[08]  >> Reckoner
[06]  >> Redeemer
[06]  >> Redeemer
[01] Vassal Mechanik
[02] Choir of Menoth (3 grunts)
[08] Exemplar Errants (9 grunts)
[02]  >> Exemplar Errant Officer & Standard
[09] Vessel of Judgement
[09] Vessel of Judgement
[02] Gorman Di Wulfe, Rogue Alchemist
[03] Eiryss, Angel of Retribution

[05] (R) Daughters of the Flame
[05] (R) Daughters of the Flame


The fourth place player (Jason Watt) was also playing Menoth but though I have seen what purports to be his lists they don't add up to enough points so I won't post them. I will say that what I have seen is the same two casters with marginally different lists. It's Sev1 in theme force and Harbinger has slightly more of a melee focus. Both lists contain reckoners, both lists contain the choir, both lists contain vassals.


The idea behind these style of Menoth lists is to shoot the living crap out of your opponent and then smash whatever is left over in melee. One point I do want to make first is that both lists are very similar, though that might be intentional. I believe this tournament was divide and conquer format which requires you to take each list twice, that means you may be forced into using the list that would normally be your second choice for a key match up or the final so you want to make sure that both of your lists can take anything. Both of these lists are very generalised, they can take jacks and infantry and have very few bad match ups. I'll note that both Cygnar lists had the ability to deal with a variety of lists as well. 

I wanted to go into a bit more detail on a couple of things.

Reckoners - Easily the best jack in the game for its points. It always has Ashen Veil (concealment and -2 to hit for living models within 2" - basically 12 DEF). It has assault. It has a Range 12 gun with high POW (with choir anyway) that also lowers you DEF when hit and has critical fire. It has reach, and it has a melee weapon with good P+S. It's faster than most menoth jacks at SPD 5 and somehow is only worth 8 points. When you add in things like Vassals enabling you to move away from attacks and Menoth spells like Eye of Menoth or Defenders Ward then you can really get it to sing.

Rhupert Carvolo - he does two things. He takes your menoth units which are already loaded with special rules to make them more painful to kill and gives them tough. Also he has pathfinder which is an issue for Menoth. He can also give +1 DEF to your unit with holy/defenders ward so they get +3 DEF total.

Aiyana and Holt - so with shooting becoming more important in the game with the advent of Colossals Aiyana and Holt are also becoming more prevalent. They do two things; they can give you a damage bonus against a single enemy or they can give something magical weapons. This is quite important in a ranged heavy list as there are a lot of things that shut down non-magical shooting. The choir for example. Also things like wind wall, impervious wall and incorporeal also require magical shooting.

Severius - I want to play this caster for a few reasons. Firstly I want to see what it's like to play a caster that does not have a feat. Alright technically there is a feat on his card but it's much more of a trap than a useful tool. It seems like it has the ability to stop your opponent from replenishing focus but in order to do that you need to have Severius within 16" of your opponents caster and that is way too close. He has almost no defensive tricks and some of the worst stats in the game. While this sounds like it would be bad he has a very very strong spell list. Eye of Menoth (how is that an upkeep?) Defenders ward, Vision, Ashes to Ashes (at POW 12 if you take his personal character jack) and he has 8 focus.

Harbinger - Purification breaks the game a little bit and Harbinger has 20" of it. From your deployment zone she can purify across the other half of the table (and really that's where she should be). She can also allocate to jacks 20" away and you need to be using most of those 20". Her army is fast and she can martyr important models and allocate a lot of focus to her jacks. 

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