Tuesday, April 2, 2013

Meta Benders - Bart Galleon

What's the Problem?
  • The Galleon is ARM 24 all the time with a ludicrous amount of damage boxes. It can be repaired. All it's ranged damage rolls are boosted often giving it the equivalent of 5+ extra focus (often closer to 7 extra focus). Boosted blast damage kills infantry, boosted direct hits can kill heavies (especially with the damage buffs available in the list). It rerolls deviation and direction on scatters, it drags in a heavy from 10" (12" once per game) and can easily kill whatever is screening it. All those attacks can be magical if needed. It's RAT 7 with the AOEs and has two damage buffs, it only needs one to one round most colossals. 
  • Batten down the hatches is not an upkeep so there is no way to remove it
  • Wrong Eye and snapjaw submerge so cannot be shot and the shield guarding Vanguard is also ARM 24. 
  • The feat buys you an extra turn of shooting and protects the Nyss hunters when they get forward into scoring positions. 
How to Deal
Don't kill the Galleon. Colossals are hard to kill and this one is the hardest to kill of the colossals. If Homer Simpson has taught us anything it's that if something is hard to do it isn't worth doing. There are two ways to win this game, assassination and scenario and neither of those requires you to kill the Galleon. Whenever I am playing this list I want my opponent fixated on how they are going to destroy the Galleon, the game this list is designed to play is the can you kill or can I kill everything that threatens the Galleon. My suggestion is to jam past the scenario zones. If you absolutely positively must kill the Galleon then you need to layer buffs, and preferably be immune to knockdown. Make sure you protect all the pieces you need to take out the Galleon because the Galleon player will be targeting them. You may see suggestions to go after the support, don't. Support becomes less and less important to the Galleon player as the game goes on, the only really important support models are Wrong Eye and Bart. Taking out support models will generally require you losing more points than you remove from the Galleon player. If you can take out support models consequence free then do it otherwise play for scenario or assassination whichever your list is stronger towards. 

Caster Recommendations
Mercs - MacBain. Swamp the Galleon in countermeasured Kayazy or Boomhowlers and then ignore it. 

Legion - Lylyth2. Spam out wraithbane, pin cushion the Galleon then feat to remove it turn 2. Other caster with Wraithbane and legion threat ranges are not particularly scared. 

Cygnar - Constance Blaize in theme force is particularly good. Kara Sloan pirates works. Caine2 with his infantry swarm and all the ARM fixers also works. 

Trollbloods - Grissel1 in theme force (or even out of theme force), jam past the scoring zones. Jarl, jam past. Be interesting to see how well a Madrak2 list with Warders does against it, I think it will do pretty well. Grissel and Madrak2 (and the Grim2) and probably kill the Galleon too if you are into that. 

Menoth - Kreoss2 in theme force (jam past), High Reclaimer is a good match here as the Galleon sure can't shoot through clouds and Bastions will kill it dead. Venger Cav under Kreoss3 with Ignite will also do the job. Reznik is not a terrible match up either. 

Minions - Rask. Midas will kill that Galleon dead. Rask. Carver can jam past in theme force. Rask. Also Rask will stop that thing from shooting for a turn, take off Spiny Growth, Put a Wrastler that doesn't care about knockdown into it at POW 20 with 2" extra inches movement and a free charge (and a throw if needed) then do it again next turn or put in a unit of Gator posse. The list also doesn't like ambushing Bog Trogs. 

Other factions - Satyxis are immune to blast damage, knockdown and have backlash, DEF 16 against shooting, have power swell and half the cryx casters can induce a 5 point ARM swing, they are also SPD 9 and have 2 attacks each. Take one of those casters and win. Or take Litch2 and run screaming at it with banes, parasite and kill with feat if it manages to wipe out your banes on the first run at it. Satyxis are also really good at jamming. Circle has purebloods and Baldurs feat also stops the Galleon from having pathfinder. Ossyan and mage hunter strike force is a really bad match up for Bart. 

2 comments:

  1. you forgot to mention the most important way!!! the 'smash it with a coconut' way, preferebly painted blue...

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    1. I've decided I'm not worried about your alternate tournament names since that would require you lot actually showing up.

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