Thursday, February 27, 2014

Thoughts of Vengence

Again I'm going to start on an unrelated note, I have two things to talk about:

1. Eric is running a tournament - http://www.wargamerau.com/forum/index.php?showtopic=165042 he's running the more restrictive higlander, unlike my superior highlander tournament (so much drama). It's for beginner players so even though we've been playing for 7ish years now I'm counting the Wollongong crew in that (love you guys). I haven't talked to Eric yet (should see him tonight) but my plan is to turn up with a stupid list (probs Nemo1, cloud dwarves, Thunderhead, Thorn and Sylys) and play if needed to avoid a bye. Otherwise just be a pain, loan out some models if anyone needs anything. 

2. Tinkerhouse games relisted their old failed kickstarter and got funded (though only just) in November last year. According to their pledge people should have received their game by now though the lack of updates on their website does not bode well for this. I've been pretty vocal in my dislike for this company in the past but this last release of war-room really does seem decent and has addressed most of the things I disliked about it (we'll see if it crashes when I attempt to use the fight function as much as it used to, for reference I use an android tablet, I know that apple devices tended not to crash). Anyway I think I now class myself as a well wisher in that I don't wish them any specific harm though I will still be keeping an eye on this game, not to buy but to see how much they have cleaned up their act.

OK Vengeance

Spoilers are out and I am going to give some thoughts:

Cygnar:

Ironically the thing that made Cygnar most happy in this book isn't listed in the Cygnar section. Tactical Arcanist Corps have really opened up opportunities for the squishier casters in the game and Cygnar have a few of those. 

Allison Jakes and the Tempest Blazers are the next most interesting things in the book. Blazers are amazing and add a lot of extra movement to the faction and Jakes adds a lot of interesting build options for certain casters. Next is the stormblade captain. He's decent for two points, he would be amazing if he fueled the stormclad. Still solos are useful in steamroller and here we have one who takes advantage of faction only buffs and feats. Stryker3 I am going to hold off on making a final determination for a bit. He's distinctly meh. I think much like Nemo3 he is going to get people who love the slightly different playstyle he can bring to a list but mostly is going to be overshadowed by Cygnar's awesome power casters. What I want is an interesting list with him that does something different and isn't just strictly better with a Haley at the helm. If anyone can find that list I'll be happy with him. The Jack has some distinct weaknesses, no reach and POW 17 in melee and POW 13 at range are not exciting. Nor is the drop in ARM from the Stormclad in a faction that buffs ARM better than any other. However it's 8 points. An 8 point jack with decent melee and a gun is not to be sneered at. He will see play but will not revolutionise any lists.

Khador:

Now we get to a faction that does have a lot of exciting things going on. Butcher3 is a boss, outriders are great, the iron fang kovnik breathed new life into Irusk2 and Malakov might be the best of the novice warcasters. However I think all these things have had enough discussion, lets talk about Grolar. He has RAM. On a POW 18. The big problem with the marauder is that it's POW 16 on its melee weapons so it needs significant buffs to do anything whereas you apply those buffs to say a Juggernaut or more realistically Beast 09 or Behemoth and those guys are completely insane (or can do the work regardless allowing you to spread those buffs to other models or do work outside of the feat). The extra 2 pow make a big difference, then you add in the open fist (safe to assume POW 15) and the gun and it can do a lot of damage. Virtuoso brings options as well, you can charge a model, ram it so that it is knocked down, advance another inch through ram and then fire your gun at anything because you are no longer engaged and can add another 2" to that with it's fleet rule (and it has pathfinder). RAT 4 POW 12 is not great but sometimes it is what you need. It's also just another initial to add a bit of damage and the knockdown on the main weapon (not crit knockdown either) is a massive damage multiplier. This guy is great, he is a piece to consider with Malakov and with... Zerkova. As well as with all the standard SPD buffs Khador gives to its jacks. He's not busted but he's a khador jack which will actually see regular play and that is something. Butcher's theme force is cute. I like the idea of a bajillion dogs but you do need to take a warjack for each of them and you lose all the precision strike to combine with silience of death. 

Cryx:

Aiokos is fantastic for the faction, a really exciting release that brings interesting options and ideas but he's already seen a lot of discussion so back to less exciting releases. Goreshade is OK, the jack looks interesting, at least it's a decent shield guard. Explain why is is P+S 16, I don't even play Cryx and that annoyed me. It's weapon hits almost as hard as a bane thrall that didn't charge. That's why people don't take cryx jacks because they need the debuffs and focus to run, the infantry often require neither. I don't see him seeing regular play. The other problem is that the things that require shield guards and Colossals with ARM buffs (and that is not something you see often in Cryx) and camping casters (Terminus has Sac pawn and Venethrax is very rarely played and even more rare in a warmachine match up). I'm sure someone will find a good use for him but he's not going to be one you will see often, at least he is cheap. Bane Riders are decent in some lists, they have their niche (more so than the jack I think). The Skarlock commander is also OK, he's worth his point if you have one spare. 

Menoth:

OK now I'm putting myseld to sleep. Reznik2 is decent. His feat is good against Morvahna2, don't play him against Asphyxious2. He has a little bit of jack support and makes his infantry more accurate. Take a standard menoth list (one that has temple flameguard rather than errants) and put him in charge and he's competitive. I do like the idea I saw of running him with all the Steelheads because at least it is different. I'm not sure how good it is but it is different. The jack is SPD 4 no reach, no gun, take a reckoner/vanquisher/templar. The shitty version of Wailing it has is vaguely interesting but not generalist enough to make up for the shortcomings of the jack. The daughter cav are pretty good with Kreoss1 and in other specific niches, I'm happy with them. They are an option in specific lists and that's all I really want in a unit. I own two Bastion Seneschals which I pre-ordered and have played more than my errants (though I'm weird and play a lot of high reclaimer). More focus for jacks in a faction that runs jacks as magnificently as menoth is fantastic. Durant is going to see play.

Retribution:

Time to wake up because the good things are back. Their new caster is spectacular, their character jack is not only really good but opens up play opportunities for Vyros1 who is one of their lesser seen casters so that makes me doubly happy. Eiryss3 is amazing and interesting and different. Infiltrators are a really good unit with a great UA option that the can play quite well without. Lastly Elara, I think it was Nigel off focus and fury who said she's exactly what Ret needs because she doesn't have any good combat rules to trick them into player her forwards. She just wants to stay back and feed focus to a jack. Ret have some really good ones she can feed as well now. Lastly the houseguard thane gave that faction even more interesting options.

Thoughts on the Whole:

The main thing that has been holding Ret back hasn't been power level it's been a lack of options and all the new stuff that has come put in this book has been both competitive and different. Ret can now play a really fast melee game with quickened halberdies with the thane, they can shoot stealth models with Issyria and riflemen, they have a fast stealth AD melee unit they can jam with, Eiryss3 gives them really interesting options against Hordes whereas before a lot of their stuff was geared towards warmachine. Khador too have been a one jack faction stuck on high DEF for a while now. Both those factions have been shaken up by the new releases and are playing different lists and switching up casters and I expect to see this continue as the last releases come out. It's a very interesting time for those two factions.

As for the rest, they got good solid new options that improved the factions but all the good stuff is stuff we have known about for a while or has been released for a while. No new stuff to get me particularly excited. Mercs at least have Cephalyx on the horizon. Now I'm not going to lie here, the first day I was at my local game store (Hall of Heroes at Campbelltown, spectacular store) I bought all the cephalyx in stock so I'm pretty excited. I do have a while to wait until I can throw down my army of evil overlords and their mind controlled slaves but just looking at them they are different to everything else in Mercs and the game as a whole so it's something all merc players should be excited about.

Tuesday, February 25, 2014

Stuffs and Things

1. Kromac - I have now 7 games with the bloodtrackers and Kromac which is the first list I have chosen to focus on (almost entirely because I could not find a second winter argus) and I really like them. I am mostly using them to screen the warbeasts but when presented they make an excellent jam unit. I have yet to get use out of them as just a shooting and reform unit but a lot of that is not being presented with the opportunity, in the games where they would have been able to do that my opponent has chosen to stay out of threat range and given me the opportunity to jam. One thing I really feel with the list is the lack of solos. I need to commit a beast to control scenario zones which is a lot of points but thats a positive problem, I'm looking to score points now rather than looking to avoid giving away points and losing.

2. The first Hall of Heroes tournament is going to be on the 7th of March. Matt has nothing on the site yet but let me know if you are coming (Ed, that message was for you). It's going to be a highlander. 20 points 1 unit, 1 solo, 1 battle engine (if you really want one, you don't need one) and then warjacks/warbeasts become FA 1. Only one list (because highlander). I am not a fan of the format but the scared looks I got from the regulars at 7 minute timed turns mean that we are going to have to warm up to 35 points. However I really need 7 minute turns in order to get in 3 games in a night. So starting with a 20 point highlander. Then I might do a 25 point without funky rules. I don't know yet. We are going to see how the first one goes then we might turn this into a tournament series with some kind of prizes at the end for the top player, most assassinations, most scenario wins and most army points destroyed.

3. War Room update. I'm all out of good will for war room but it seems to be working now after not working this morning. A few of the theme forces are wrong at the moment so double check everything with the original copy of the theme force (or at least the theme force listed in war room) for a few weeks at least. Meh. It's way better (in that you can do theme forces now), I'm not sure I like the new interface (we'll see if it grows on me). The other thing is if you have 50 or so lists (like me) write down which ones are theme forces before you update because you'll lose that information. I'm sure I'll figure it out when I go back to look over the lists but still would have been easier to do that.

4. Gong Con - Sign ups are live - http://www.geeksinthegong.net/gong-con/ I still don't know what's happening for food. Hopefully I can do a BBQ.

Friday, February 14, 2014

Kromac - Back To The Drawing Board

Before I start talking about Kromac I'll mention that I am looking at running mini tournaments on a friday night at hall of heroes. Small points, quick rounds, 3 games in a night. It will either be 35 points or 20-25 points with some funky rules, like highlander or mangled metal/tooth and claw. So far there has been interest from the Campbelltown crew, if the Wollongong guys are reading this and would be interested let me know.

The first and most important thing to recognize before you start tinkering with a list that has had a lot of success is to recognise that the problem is you. The list is good, you aren't making improvements you are changing it to do something different. It's not even an issue of the list not being your playstyle, you just have not been able to master the playstyle of the list or in some situations you want a list that does something different to cover a weakness in your pairing.

In this case I want a Kromac list with more scenario presence so I can see two different ways to do that.

1. Get scenario pieces - put some models in the list that are good at holding zones. I have two ideas in that regard, winter arguses (probably terrible but I'm going to play it and see) and Skinwalkers (probably pretty good with inviolable resolve, maybe not fast enough). 

2. Get a screen - Basically satyxis raiders. I want a unit that can push forwards and buy me table position so that I can then give it up warpath/sprinting without losing on scenario. Unfortunately due to a slight oversight you can't take satyxis raiders in circle. You can however take blood trackers, add in a witch doc croc and they can really get forwards, a few can survive and just hold off your opponent from flooding the zone so that your wolves can happily yoyo up to them and back to safety. 

My thoughts before testing:

Winter argus - actually quite difficult to kill with DEF 15 especially if it can find some terrain in the zone and get it's animus up. It gives me the added benefit of allowing Kromac to man mode. He can put inviolable resolve and winter coat on himself for 4 and still camp a few fury so that he can beast out when hit and go to ARM 21. The issues I can see is that they aren't going to kill much and are probably only going to buy me an extra turn of not having to leave anything important in the zone. Still I think it's janky, they have the crit stationary spray which is interesting and with two sprays might actually get some infantry. I want to give it a go before I dismiss it.

Skinwalkers - SPD 5 is the issue. I can leave the Woldstalkers in the list but that then leaves Kromac with only Ghettorix and a stalker (and his trusty old gorax). They'll get into zones but they don't buy me any table position. Also I doubt cryx will have much trouble removing them even with inviolable resolve.

Blood trackers - I'm already starting to lean this way because I think they have the most versatility here. I can play the old style of list and have them sit back and shoot to help me clear infantry (and to put some more damage on heavies) or I can use them to jam forwards and buy table position. Witch doc croc is essential here because this is going to be my Cryx match up and undead/fearless really help with that but also tough makes the screen just that little bit more survivable and helps the wolves really get stuff done. One of the main issues here is points. If I take everything I want in this list I get to 51 points:

Faction: Circle Orboros
Casters: 1/1
Points: 51/50
Kromac the Ravenous (*4pts)
* Gorax (4pts)
* Ghetorix (11pts)
* Warpwolf Stalker (10pts)
* Warpwolf Stalker (10pts)
Shifting Stones (2pts)
* Stone keeper (1pts)
Shifting Stones (2pts)
Tharn Bloodtrackers (Leader and 9 Grunts) (8pts)
* Nuala the Huntress (2pts)
Druid Wilder (2pts)
Gatorman Witch Doctor (3pts)

There isn't a lot I can drop either. I think it has to be a Stalker that gets downgraded to a Pureblood or maybe when he is finally released a riphorn. 

So the lists I intend to trial are:

Kromac the Ravenous (*4pts)
* Gorax (4pts)
* Winter Argus (5pts)
* Winter Argus (5pts)
* Ghetorix (11pts)
* Warpwolf Stalker (10pts)
Shifting Stones (2pts)
* Stone keeper (1pts)
Shifting Stones (2pts)
Stoneward and 5 Woldstalkers (5pts)
Stoneward and 5 Woldstalkers (5pts)
Swamp Gobber Bellows Crew (Leader and 1 Grunt) (1pts)
Druid Wilder (2pts)
Gallows Grove (1pts)

Kromac the Ravenous (*4pts)
* Gorax (4pts)
* Ghetorix (11pts)
* Warpwolf Stalker (10pts)
* Warpwolf Stalker (10pts)
Shifting Stones (2pts)
* Stone keeper (1pts)
Shifting Stones (2pts)
Swamp Gobber Bellows Crew (Leader and 1 Grunt) (1pts)
Warpborn Skinwalkers (Leader and 4 Grunts) (8pts)
* Warpborn Alpha (3pts)
Druid Wilder (2pts)

and

Kromac the Ravenous (*4pts)
* Gorax (4pts)
* Ghetorix (11pts)
* Pureblood Warpwolf (9pts)
* Warpwolf Stalker (10pts)
Shifting Stones (2pts)
* Stone keeper (1pts)
Shifting Stones (2pts)
Tharn Bloodtrackers (Leader and 9 Grunts) (8pts)
* Nuala the Huntress (2pts)
Druid Wilder (2pts)
Gatorman Witch Doctor (3pts)

Thursday, February 13, 2014

Scars of Caen - Charsaug

You'll notice the banner above has been updated with the new league rules.

The core rules are just the basic PP rules plus this scenario rolling table:

2d6 Result Scenario
2               Destruction
3               Incoming
4               Balance of Power
5               Incursion
6               Season Scenario 1
7               Season Scenario 2
8               Season Scenario 3
9               Outflank
1               Into the Breach
11             Close Quarters
12             Process of Elimination

so you can skip to the Charsaug rules:

http://files.privateerpress.com/op/scarsofCaen/Charsaug/rules.pdf

And the cards are available here but I will print them out and have them in a card protector thing.

http://files.privateerpress.com/op/scarsofCaen/Charsaug/cards.pdf

The fiction is not up yet so I have no idea what the two sides mean but in this league you can pick whether to be a purist or an opportunist. This effects both the rules of league models and of the scenario you may be playing. I have no idea whether or not we will be doing this officially through PP because this is my first time navigating that process.


This will start in March if for no other reason than I have a wedding this weekend and will not be there on Sunday. I will rework the rewards to fit our schedule, expect that some time soon. Not today though, I'm off to do wedding preperation stuffs.

Wednesday, February 12, 2014

Kromac and Crippled System

First new crippled system battle report:


and Kromac:

I have been attempting to learn to Kromac and failing. Still coming back to exactly the same problem. If my opponent knows what he is doing he floods the zone, I have to leave something in the zone to not lose on scenario and I lose that model. Since the list is high value targets I lose a pretty valuable warbeast. I know that James and the US guys can do it without losing valuable pieces but I'm struggling. So I have come up with the best/worst idea ever. Double winter argus. That or I can throw in some skin walkers with inviolable resolve but first I'm trying the double winter argus idea. So far they are replacing the pureblood but they may end up replacing the woldstalkers. This weekend I have a wedding and then a tournament. If I am awake on the sunday enough to drag myself to the tournament and if I can find a second winter argus I will play that list.

Saturday, February 8, 2014

Templecon 2014 Keynote

New level 7 (I'll wait until the reviews come out, the last level 7 is apparently very good and I want to get a hold of it). Also Iron Kingdoms Hordes is releasing early next year, that was a bit of a let down. I was hoping for this year but I should have listened to my own prediction about the 10th year anniversary of hordes pushing the hordes stuff back a year. That said it does look awesome. Onto the big things:

New Hordes expansion:
or if you don't want a video this thread has all the important pictures: 
I'm excited about a lot of things here - the Nephilim heavy with an affinity for Saeryn looks awesome. My Saeryn list has not changed much in years, I'm hoping this will shake it up. Helga (the new Farrow warlock) has a great model. The Sacrivault (gatorman battle engine) looks very interesting, taking souls is a good start to a battle engine though it will depend on what it does with those souls. The farrow battle engine looks less exciting but probably fun to play. Warbeast packs (the warbeast units) also bring an interesting dynamic, I'm looking forwards to seeing how they work. I am expecting them to be significantly worse in their offensive stats than warrior units to make up for their fury stats. 

Lesser Warlocks - The circle one looks absolutely incredible and I'll be picking it up regardless of the rules it has but I am scared that specializing in griffons will make her less competitive. Their is a new griffon on the way though and the Razorwing is interesting and different. The troll one at least gives a points discount to the damage buff elemental trolls and apparently buffs their ranged attacks in some way. Being able to spam flaming fists or acidic touch is something the trolls will be quite happy about. If they can also get a combat boost he will definitely find a home. 

Cephalyx Merc Contract
It looks sweet. I'm not sure how "warjacks" with 10/17 stat lines are going to go but they are cheap so that may make up for it. They are SPD 5 and their only spoiled warcaster has telekinesis and turns them all into arc nodes so they will have good threat range. The cost 7 one (the wrecker) also has two reach POW 17 initials which is pretty exciting (depending on whether they can take the merc damage buffs or their caster has some kind of damage buff). The existing drudges are MAT 5 POW 13 without reach and with CMA so a damage buff on them also takes them into heavy killing range. Also it may have been a mistake but it was mentioned that you could take forge guard with their special UA which is interesting. I had assumed the contract would only allow models that worked for Cryx. Interested to see the contract rules. It may just be that UA enslaves a merc unit of your choice in which case if you can't take Aiyana and Holt in the base contract they will have found a new UA (provided it's not restricted to non-character).

Since I have veered off into wild speculation I'll end this here with a quick mention that I have started listening to clockwork vox - http://www.clockworkvox.com/ and I highly recommend it. 

Friday, February 7, 2014

I'm Back

So I was quite ill over most of summer and I did not get to play much warmachine but I'm back, feeling better and hopefully will be getting in a lot more games and writing about them. I'll also be organizing more stuff especially now that I have been confirmed as a press ganger. Anyway stuff in brief:

1. Gong Con - there will be a who's the boss tournament on Sunday the 30th of March. I do not yet know how much it will cost, whether food will be provided or any other important details. I'll make them public as soon as I do. 

2. I am committed to getting minions off the ground as soon as the shamblers come out. Until then I am going to learn to Kromac. I suck at Kromacing but with practice I predict that I will suck slightly less. 

3. Stryker3 - Looks interesting... kind of. Someone really wants to see Storm Lances played. Reform is actually a really good ability for them or at least it would be if he had a way to keep them alive. Considering he has Iron Aggression and Escort you are probably going to want to put arcane shield on one of your warjacks. Probably the Stormwall. He's different though so that's something.

4. The other Vengeance casters - Goreshade is below the power level of the top cryx casters but there are things he does that I think will let him see play. Issyria is amazeballs and so is Butcher3. Protectorate and Mercs to come. I don't have high hopes for Reznik but for the merc caster...

5. Random speculation - going on the record to say I think there is going to be a Cephalyx merc contract. There will be a big annoucement at templecon, I have no actual useful information but I am a master of wild speculation. A lot of people are thinking new hordes faction since Convergence came out last year but last year was the 10th anniversary of Warmachine and next year is the 10th anniversary of hordes. I'm predicting hordes faction next year, mercs this year. 

6. Scars of Caen: Charsaug will be running at the Guild through all through March (and maybe April because of the fortnightly meetings). Rules are not up yet but I will have links up here as soon as available.