Sunday, December 9, 2012

Bad Match Ups For Caine2

Following on from a discussion with Ed. What is a bad match up for the Caine2 troop swarm? In particular what is a bad match up in Cryx. I had a few ideas as I was driving away and I am pretty sure Ed will like none of them.

The list relies on two things decent ARM and tough. Neither of these things is particularly difficult to deal with but the combination means you need a lot more attacks to get through the models than you otherwise would. So what owns this list

Satyxis Blood Hag (Blood Witches UA)- removes tough in her command range, gives her troops weaponmasters for a turn and regular charges with gang will kill stuff pretty reliably anyway. They're also DEF 13 so boomhowlers will miss them a lot. If she gets in a charge she'll dispel whatever is on the unit as well.

Bile Thralls - POW 12 is high enough to kill pretty much everything in the list. Maybe not the dwarves with arcane shield but boomhowlers are going to die and if they tough they are corroded so will probably still die.

I'll also mention that hex blast (Litch3 + others) can get rid of arcane shield, hellmouth (Denny2) is a nightmare for bunched infantry, Death Knell (Litch2) is also bad, phantom hunter (Goreshade2) will let the Krakken target key solos being screened (although that was not really a problem, the krakken is quite bad against this list as the massed infantry is pretty useless, it perhaps could have done more if it sat back and shot).

In Other Factions
You want tough removal, something to bring the ARM down just a little bit and things that can deliver a large volume of attacks. Other assassination lists also do really well against Caine2. If you can knock him down it takes very little to obliterate him.

While I'm putting up Ed related stuff:

Piece Trading with Tartarus

There are two types of models that are particularly great in piece trades, those that take more to kill than their points and those that can kill more than their points. Tartarus is in the second catagory here and in the first catagory are the excellent cryx bone jacks. Tartarus is on a medium base, so are the bone jacks, Tartarus has reach so he can hit with his thresher attack every single infantry model that your opponent used to kill that arc node that just did something awesome. That doesn't need to be the unit he curses either, he can curse a unit the bane thralls are about to charge and then charge a different unit himself. You can do it with other stuff as well but the 4 point arc nodes are the best. Your opponent inevitable over-commits to kill them and it takes a lot of infantry to bring them down. You do lose an arc node but if you can say crippling grasp your opponents biggest model/unit or pull off a fantastic excarnate then it's worth risking your arc node (and you would have to risk it with or without Tartarus if you want to spell cast with it) especially since you have Tartarus to recoup that points loss. For everyone else watch out for this tactic when playing against cryx. Tartarus is ghostly so he can do this from around 7" back from the arc node, which is generally far enough back to make him very safe.

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