Cryx
Standard Army
PCs: 50 / 50
Reinforcements: 10 / 10
41 models
[00] Warwitch Deneghra (0 / 5 WJ remaining)
[02] >> Skarlock Thrall
[10] >> Nightmare
[04] >> Nightwretch
[04] >> Nightwretch
[02] Warwitch Siren
[03] Pistol Wraith
[03] Pistol Wraith
[05] Bane Thralls (5 grunts)
[03] >> Bane Thrall Officer and Standard
[06] Satyxis Blood Witches (9 grunts)
[02] >> Satyxis Blood Hag
[02] Gorman Di Wulfe, Rogue Alchemist
[09] Wrong Eye
[00] >> Snapjaw (Companion)
[08] (R) Satyxis Raiders (9 grunts)
[02] (R) >> Satyxis Raider Sea Witch
No Skarre2 here so the Deathjack and Nightmare get spread out to other casters. Two arcnodes again (standard). This list is a colossal killer. Bane Thralls give you dark shroud, Gorman gives you rust, you have the feat and you have parasite and you have the blood hag (dispel). If you manage to get all of these to hit a Stormwall with Arcane Shield (ARM 22) it goes to ARM 10. You aren't generally going to be able to deliver all the ARM debuffs to a colossal but you don't need them all. The redundancy means that you can lose a few ARM debuffs and still effect a huge swing. Without a colossal this list will still tear up ARM. Beast heavy skorne and jack heavy menoth lists should be afraid. Deneghra really makes anything awesome so you do see a lot of different builds with her.
Cryx
Standard Army
PCs: 50 / 50
Reinforcements: 10 / 10
36 models
[00] Lord Exhumator Scaverous (0 / 5 WJ remaining)
[02] >> Skarlock Thrall
[12] >> Deathjack
[09] >> Malice
[04] >> Nightwretch
[04] >> Nightwretch
[04] Bane Lord Tartarus
[02] Warwitch Siren
[05] Bane Thralls (5 grunts)
[03] >> Bane Thrall Officer and Standard
[05] Bile Thralls (5 grunts)
[05] The Withershadow Combine
[08] (R) Satyxis Raiders (9 grunts)
[02] (R) >> Satyxis Raider Sea Witch
Love this list. Love it. Scaverous' feat makes magic attack and damage boosted and drops the focus cost of spells by 1 (only for scaverous not the deathjack). Scaverous has Telekinesis and this list is designed to exploit it. The withershadow combine will all be able to charge a warjack when it is turned around (-2 DEF) and moved towards them as many times as you need. Tartarus too will be able to be moved to ensure maximum damage on his thresher. Bile Thralls are there for excarnate. Malice with the drag gives you even more movement shenanigans. The deathjack also gets a lot out of death ward.
Cryx
Standard Army
PCs: 50 / 50
Reinforcements: 10 / 10
45 models
[00] Pirate Queen Skarre (0 / 6 WJ remaining)
[02] >> Skarlock Thrall
[19] >> Kraken
[04] Darragh Wrathe
[02] Satyxis Raider Captain
[04] Satyxis Blood Witches (5 grunts)
[02] >> Satyxis Blood Hag
[08] Satyxis Raiders (9 grunts)
[02] >> Satyxis Raider Sea Witch
[09] Soulhunters (4 grunts)
[02] Necrosurgeon & Stitch Thralls
[02] Ragman
[09] (R) Blackbane's Ghost Raiders (9 grunts)
[01] (R) Necrotech & 1 Scrap Thrall
Skarre adds +5 Strength and ARM to everything on her feat turn so it's no surprise that this list is geared towards melee threat range. Alpha your opponent so hard they can't strike back. They generally won't be able to take down a Kraken with +5 ARM so it will live a turn after killing the world. With Ragman it gains dark shroud so on feat turn it is P+S 25 and all its hit rolls are boosted. Skarre can always afford to feed it thanks to ritual sacrifice. Raiders are fast, blood witches are fast (and the hag stops tough) Soulhunters are fast and Darragh Wrathe gives everything an extra inch movement or adds another 2 arm to everything including the Krakken by making living models do 2 less damage. The necrosurgeon may look out of place with no mechanithralls but it is there to heal Skarre as she needs to put 5 damage on herself when she feats. 11 health Skarre is a bit of a worry and you don't want to waste her focus healing herself when she could be casting dark guidance, ritual sacrifice and feeding the Kraken.
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