Cryx
Standard Army
PCs: 50 / 50
28 models
[00] Skarre, Queen of the Broken Coast (0 / 6 WJ remaining)
[02] >> Skarlock Thrall
[12] >> Deathjack
[10] >> Nightmare
[04] >> Nightwretch
[02] Satyxis Raider Captain
[03] Pistol Wraith
[03] Pistol Wraith
[05] Bane Thralls (5 grunts)
[03] >> Bane Thrall Officer and Standard
[08] Satyxis Raiders (9 grunts)
[02] >> Satyxis Raider Sea Witch
[02] Gorman Di Wulfe, Rogue Alchemist
[02] (R) Warwitch Siren
[02] (R) Warwitch Siren
[06] (R) Soulhunters (2 grunts)
One of the best jack casters in the game. She also really likes Tartarus but he can only be in one list so she'll settle for Gorman instead. This list will melt colossals. The risk when taking character heavies is always that you are paying more points for something that dies just as easily as a regular jack. With Skarre though her feat gives her jacks pretty close to invulnerability for a turn. There aren't a lot of Cryx casters that like warjacks so taking her gives you some options when the infantry swarm looks like a bad choice and makes your opponent think about what to take against you. She plays very differently from the other two casters and that is a great thing in steamroller tournaments. Soulhunters are pretty good reinforcements. Satyxis just have a massive threat range and with power swell can kill a lot of stuff and are immune to blast damage so are very difficult to kill from range. They are a really fantastic unit which is why they are in all three lists here. They also have a great scenario effect. Because they are so fast you can often run them out in front of a scenario zone before your opponent has managed to get in there which can often mean that you score points. One point in a timed turn game like this series generally means that if the game goes to time you win.
Cryx
Standard Army
PCs: 50 / 50
Reinforcements: 10 / 10
48 models
[00] Lich Lord Asphyxious (0 / 6 WJ remaining)
[04] >> Deathripper
[04] >> Deathripper
[04] Bane Lord Tartarus
[04] Darragh Wrathe
[02] Satyxis Raider Captain
[02] Warwitch Siren
[10] Bane Knights (9 grunts)
[04] Satyxis Blood Witches (5 grunts)
[02] >> Satyxis Blood Hag
[08] Satyxis Raiders (9 grunts)
[02] >> Satyxis Raider Sea Witch
[05] Bile Thralls (5 grunts)
[05] The Withershadow Combine
[01] (R) Machine Wraith
[03] (R) Pistol Wraith
[03] (R) Pistol Wraith
[03] (R) General Gerlak Slaughterborn
Asphyxious2. I don't think any more needs to be said. Tartarus and the Bane knights are there for the feat. Bile thralls for excarnate. Blood witches I think are there mostly for the hag which again is great on the feat (your warlock cannot transfer damage when she is within 9" of him). I assume Wrathe is there for the extra inch on the feat and becasue Asphyxious2, possibly the hardest model to kill in the game wasn't quite invincible enough.
Cryx
Standard Army
PCs: 50 / 50
Reinforcements: 10 / 10
55 models
[00] Warwitch Deneghra (0 / 5 WJ remaining)
[02] >> Skarlock Thrall
[09] (R) >> Leviathan
[04] >> Nightwretch
[04] >> Nightwretch
[02] Warwitch Siren
[03] Pistol Wraith
[03] Pistol Wraith
[08] Satyxis Raiders (9 grunts)
[02] >> Satyxis Raider Sea Witch
[03] Mechanithralls (5 grunts)
[02] Necrosurgeon & Stitch Thralls
[02] Necrosurgeon & Stitch Thralls
[10] Croe's Cutthroats (9 grunts)
[10] Cylena Raefyll & Nyss Hunters (9 grunts)
[01] (R) Necrotech & 1 Scrap Thrall
* note the Leviathan is also a reinforcement and so not used in most scenarios.
I wrote about Deneghra yonks ago. I missed Croes when I wrote that but the idea is the same. They shoot so they put out more attacks on the feat. Poison means they can put out quite a fair amount of damage and with crippling grasp/parasite they are very good in melee as well (POW 8 + Poison is enough to kill most living grunt models on a charge anyway). There are also a lot of living models for you to turn into Mechanithrals when they die.
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