Wednesday, December 12, 2012

Upgrades

These are the upgrades you can get, listed by the model it applies to. These are from the PP leagues like the league models.

Cygnar
Sentinal - Rotational Accelerator: Sential chain gun becomes reliable. Re-roll one dice per turn (includes the strafe roll).
Ironclad - Aggression Amplifier: Ironclads gain "while he's down". Once per turn when a model becomes knocked down in melee range of a model with while he's down the model can make a melee attack against that model with a POW equal to that models strength.
Stormclad - High Yield Generator: Generator blasts gain AOE 3
Lancer - Augmented Boiler: War spear gains brutal charge. +2 damage on the charge.
Defender - Storm Capacitor: Defender warjacks gain +2 strength during its activation if they begin their activation within 3" of a model with immunity electicity.
Hammersmith - Vulnerability Reactor: Hammersmiths gain opportunist. You charge damaged models for free.

Cryx
Ripjaw - Hollow bone construction: Ripjaw bonejacks get pathfinder
Scavenger - Death's Shadow: Scavengers gain prowl (stealth when in terrain or spell that grants cover or concealment).
Leviathan - Spiked Fusillade: Leviathan helljacks gain Implacable. When it forfiets its movement to aim it immediately advances 2"
Defiler - Oozing Carapace: Defilers gain Vitriol. If you hit a model with vitriol you suffer continuos corrosion unless the model is destroyed or removed from play by the attack.
Corruptor - Sludge Accelerator: Corruptors gain quick shot. At the start of your activation you can choose to suffer -4 RNG to gain +1 ROF.
Harrower - Soureaper Modification: Harrowers gain circular vision (360 front arc)

Khador
Decimator - Subjugation Rounds: Decimator warjacks Dozers (ranged weapon) gain critical knockdown.
Destroyer - Tide of Victory: Destroyers gain implacable. When it forfiets its movement to aim it immediately advances 2"
Devastator - Reinforced Frame: Devastator ARM only goes to 19 when both arms are crippled or when it makes attacks.
Beserker - Vlad's Veterans: Beserkers go to MAT 6
Kodiak - Impalement Spikes: Kodiaks gain Take Down. No tough rolls from attacks from this model and models boxed are removed from play.
Marauder - Orgoth Relic Retrofit: Marauders do not suffer the effects of crippled systems.

Protectorate of Menoth
Devout - Defenders of Faith: Devouts gain brace for impact. When slammed reduce the distance moved by 3. If the result is 0 or less the model is not knocked down. The models is not knocked down when it suffers collateral damage.
Redeemer - Divine Compensator: Redeemers skyhammer gains reliable. Once per turn reroll one dice (includes deviation roll).
Templar - Lawgiver's Judgement: Templar warjacks gain bone crusher. Slam and trample damage rolls are boosted. Collateral damage from templar slams are also boosted.
Repenter - Flamewave Formation: If B2B with another repenter you can reroll missed attack rolls.
Crusader - Burnt Offering: Crusader warjacks gain take down. No tough rolls from attacks from this model and models boxed are removed from play.
Reckoner - Menoth's Gaze: Reckoners gain brace for impact. When slammed reduce the distance moved by 3. If the result is 0 or less the model is not knocked down. The models is not knocked down when it suffers collateral damage.

Legion of Everblight
Nephlim Protector - The Best Defence: The models halberd gains powerful charge (+2 to hit when charging).
Raek - Lashing Tail: Raeks gain cleave. Once per turn when you destroy a model make another melee attack for free.
Carnivean - Blighttide fire: Carniveans gain implacable. When it forfiets its movement to aim it immediately advances 2"
Shredder - Blooded Fury: Shredders gain opportunist. Can charge damaged models for free
Teraph - Counterblaster: Teraphs go to command 9
Ravagore - Fireworks: Blight Blasts gain reliable. Once per turn reroll one dice (includes deviation roll).

Circle Orboros
Argus - Blood Scent: Argus gain opportunist. Can charge damaged models for free
Woldwyrd - Natures Fury Woldwyrd gains implacable. When it forfiets its movement to aim it immediately advances 2"
Pureblood Warpwolf - Enhanced Regeneration: Purebloods gain hyper regeneration. Heal d3 at the start of every activation.
Gorax - Cornered Animal: Gorax do not suffer the effects of crippled systems
Shadowhorn Satyr - Superior Breeding: Shadowhorns gain shedding. If you remove one or more fury from the model you can remove any number of fury points from it. (So if you can only take one fury you can throw away the rest)
Woldwarden - Runes of Fate: Rune Fists gain reliable. Reroll one dice from the runefists. Includes the chain attack smite roll.

Trollbloods
Troll Axer - Hunger Driven: Axers gain opportunist. You charge damaged models for free.
Winter Troll - Flash Freeze: Winter trolls gain quick work. When you destroy a model with a melee attack you make a ranged attack for free. does not count towards rate of fire.
Dire Troll Blitzer - Custom Slugger: Sluggers gain reliable. Reroll one dice roll from the slugger per turn. Includes rapid fire.
Pyre Troll - Extra Flamey Claws: If you box a model with flame claws models within 1" suffer continuous fire.
Troll Bouncer - Extended Chain: 4" melee range with the ball and chain during the bounder's activation.
Earthborn Dire Troll - Rapid Shifting: Earthborns gain resilience. Once a turn when you suffer damage you can heal 1 point of damage.

Mercenaries
Avalancher - Rockslide Cannon: Avalanchers gain quick shot. At the start of your activation you can choose to suffer -4 RNG to gain +1 ROF.
Freebooter - Reserve Hopper: Freebooters gain stoked. When you begin your activation B2B with a model you are allocated a focus point.
Mangler - Home Wrecker: Mangler heavy warjacks gain Circular Vision. Front arc extends 360 degrees.
Vanguard - Charge Pistons: Guisarmes gain brutal charge (+2 damage on the charge)
Ghordson Driller - Sericsteel Drill: The drill gains reliable. Reroll one dice from the drill a turn.
Mule - Skullcrusher: Mule's gain take down. No tough rolls from attacks from this model and models boxed are removed from play.

Skorne
Basilisk Krea - Paralytic Suffering: Spiritual Paralysis gains POW 8
Cyclops Savage - Predicted Threats: Savage gains circular vision Front arc extends 360 degrees.
Titan Sentry - Vicious Stomp: Titan Sentry gains while he's down. Once per turn when a model becomes knocked down in melee range of a model with while he's down the model can make a melee attack against that model with a POW equal to that models strength.
Cyclops Shaman - Shaman Elder: Becomes CMD 9
Rhinodon - Savage Beatings: Gains Drop and Stomp. After performing a headbut you can make melee attacks with every weapon with open fists for free.
Titan Gladiator - Overeater: Titan Gladiators gain steady (no knockdown)

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