So the new models should be up on War Room by now but they aren't. Slightly annoyed especially since I decided to wait until I had them before writing up my thoughts (Tinkerhouse Games the company PP got to do War Room have really not impressed me, looks like they aren't the ones doing PP's new digital book app either). I'll talk about what the forums have been talking about and edit this post when they finally are up.
Razor Boars
Defensive stats are good for a lesser warbeast (13/14). P+S 10, average for a lesser, MAT 5 again not a big surprise. SPD 6, so it's threat is 9.5". Brutal charge so P+S 12 on charge attacks (+ boost). Bacon (heals living warbeasts when it dies base to base). 2 points. The big question was always going to be the animus, lessers are always kind of meh, a good animus though would make this a must have. The animus is not spectacular, it's decent and you'll probably cast it but not as good as Tenacity. It gives hyper aggressive to a model within 6" and costs 2 fury.
Razor Boars look decent. Since they are only two points there is nothing wrong with jamming one or two into your Carver list to give all your heavies Hyper Aggressive. The caster I think they'll see the most play with though is Arkadius. Psycho-Surgery, his feat and even Aggravator work well with them.
Afflictor
4 points. P+S 12 reach, attacks spawn incubus from living enemies once per turn (immediately and it can activate the turn it spawns), SDP 6, MAT 6 13/15. Animus (RNG self) gives sacrifical pawn - soulless warrior model.
If we get a good soulless unit then this model is freaking amazing. Sac Pawn for all our warlocks who like to get forward, Thagrosh2, Vayl1, Kallus, Rhyas even (she has some awesome synergies with the incubus this thing makes as well). Thagrosh2 in particular will really be able to menace the table (especially considering he has flight and can be given parry). Without that unit it's very meh. You can pull some shenanigans with the incubus but you can pull shenanigans with regular incubus and you get 5 for 5 points.
Warspear UA
MAT 8, RAT 6, 8 Damage, 2 points. Gives Huntsman (Granted: Prey) and Tactics: Relentless Charge. For those unaware prey is +2 to attack and damage against a specific model/unit and +2 movement when you start within 10" of it. You only get that while the UA is alive. Alive or dead you get relentless charge which is pathfinder on the charge.
It makes warspears better, good enough that people will actually play them? Not sure. I'm in no rush to put them on the table even in proxy form. May try them with Kallus. It fixes their damage output but that was never their problem, it doesn't improve their range (range not threat range, I want to be able to shoot and not be charged) nor does it improve their survivability. Damage output was never a huge problem.
Willbreaker and the Mammoth
Amazing. In particular I had another look at puppet strings, you can put that on an enemy unit and make them reroll only the high dice when they hit or damage you but the thing that really breaks the ability is you can force your opponent to reroll only the low dice of a passed command check. 2 points that thing costs. The Kovaas and Void Spirits both have abomination. Burrowers are only command 7, Kriel Warriors 8, so are steelheads, bog trogs, choir, daughters... (can't be bothered looking up more units). That could be a real problem.
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