Friday, October 14, 2011

Battle For Wollongong - Campagin Rules

At the start of every campaign round the details of the map will be announced. This will include weather conditions in each hex, bonuses for controlling that hex and which hexes are unavailable. Players decide what hex their army will be going to. There is a limit of four players in a hex, in the case of more than four armies wanting to contest a single hex the army/s travelling the furthest will be forced stop in the closest available hex along their travel path. If only one army decides to contest a hex that army will face mercenaries hired by the other generals. Any player who feels up for a game may control the mercenaries. The campaign will last for 4 rounds and then a final showdown to decide the winner.

If 3 players contest the same hex then there will be a three way battle selected from the 3 player scenarios, in three player scenarios deployment is to be semi-circular and 26+" from both other players . If 4 players contest a hex two players may choose to ally and split the reward. Should that happen the scenario will be unlikely alliance, otherwise the players will play a 4 player scenario with radial deployment from each corner. 2 player deployment will depend on scenario. Scenarios are to be determined randomly AFTER army selection but before deployment. All games may be won by assassination or fulfilling the scenario conditions, in the case of unlikely alliance both opposing warcasters/warlocks must be killed to claim an assassination victory, and both players will win the game if their alliance wins, even if one players warcaster/lock is dead.

Points scored depend on the number of players.
The winning player earns 2 point for a 2 player game, 3 points for a 3 player game and 3 points for a 4 player game. Losing generals earn a point if they assassinated another players warcaster/warlock in four player games. Winning a team game will earn each player on the winning team 2 points. 

Available scenarios are:
Two Players:
1.Close Quarters
2.Process of Elimination
3.Revelation
4.Incursion
5.Outflank, Outfight, Outlast
6.Capture the Flag
7.Destruction
8.The Gauntlet
9.Command and Control
10.Diversion
(scenarios from steamroller 2011)

Three Players
1.The Circle of Life
2.Supply Line 
3.Treasure Chest

Four Players
Team - Unlikely Alliance
1.The Circle of Life
2.Kill Box 

Weather
• Fog bank - 1st turn all models gain stealth
• Winds - Roll 1d6. On a 1–3, winds are blowing east (toward the first player’s right-hand side of the table).  On a 4–6, winds are blowing west (toward the first player’s left-hand side of the table). After determining AOE deviation, move the AOE 2˝ in the direction the wind is blowing before determining which models are hit by the AOE.
• Rain - Heavy rain causes water to get into powder rations and dampens bowstrings. All ranged attacks are -4 RNG for the first round.
• Withering heat - Models suffer -1 STR on all charge, slam and trample power attacks.
• Freezing cold - All models without immunity cold get -1 movement for the first round.
• Normal - No change.

3 comments:

  1. I believe that your rules for allotting victory points are wrong. Assuming that every player has an equal chance of winning the battle, on average a player earns 0.5 points in a two player game, 0.6666 points in a three player game, 0.75 points in a four player game and 1 point in a team game.

    Players should instead be allocated 2 points for a two player game, 3 points for a three player game, 4 points for a four player game and 2 points each for a team game. This way on average a player always earns 1 point per battle.

    However this still has the problem that players who participate in more 3 and 4 player games have a bigger opportunity to score points. Which could be a problem with just four battles being fought. This can not be avoided, though it can be reduced by awarding 3 points to the winner and 1 point to second place in four player games.

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  2. Not all the 4 player scenarios have a good way to award second place but I'll give one point to losers who assassinate another player's caster/lock only in the four player games and leave it at 3 points.

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  3. Good luck with it mate. Capture as much data as you can and let me know how it goes!

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