Place in the centre of the board, equidistant from all players deployment zones an objective marker. In order to claim that objective marker a warbeast or warjack (lesser warbeasts and half jacks are excluded) must use a special action while base to base with the objective to pick up the chest. If another beast jack is base to base with the marker both models roll a d6 and add their strength, the model attempting to pick up the chest must have a higher total in order to take the chest. When the chest has been picked up remove the objective marker and place a token or marker on the beast/jack, that beast can no longer run. If a warjack carrying the chest is destroyed its wreck marker becomes the new objective marker. If a beast carrying the chest is destroyed replace it with an objective marker of the same base size. A warbeast/jack with open fists (not on a crippled system) can attempt to pry away the chest using a power attack. That model makes an attack roll, if it hits both models roll a d6 (regardless of the number of open fists) and add their strength. if the attacking model has a higher total it has succeded in prying the chest away. Place the token/marker on the new beast/jack.
Victory Conditions
If a model carries the chest off the board from any table edge the player that owns that model wins.
No comments:
Post a Comment