Friday, October 14, 2011

Close Quarters

Summary: Players attempt to control a circular zone on the opponent’s side of the board.

Mark two zones (8˝ diameter circles) in accordance with the diagram below. At the end of each player’s turn, starting on the second player’s second turn, a player earns 1 control point when he controls the zone on the opponent’s half of the board.

Victory Conditions
The first player to earn at least 2 control points and have more control points than the opponent immediately wins the match. If time runs out before a player has won the match via scenario or assassination victory.

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1 comment:

  1. Is the reason player 2's deployment zone bigger because his models have been eating all these doughnuts lying around on the battlefields?

    What is this about time running out?

    Do you have something against player 1? he still has to put up with a smaller deployment zone.

    Otherwise you only have to add:

    Control of a zone works as defined in the 'Throw Down' scenario on page 95 of the Hordes rulebook.

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