Friday, October 14, 2011

Command and Control

Summary: Players attempt to control a zone in the center of the board while contesting any flag with their warcaster or warlock.

Mark one zone (12˝-diameter circle) and place four flags in accordance with the diagram below. In this
scenario, in addition to the normal control requirements for control zones, a player must contest any flag with a friendly warcaster or warlock in order to control the zone. Players do not earn control points for controlling  flags in this scenario. At the end of each player’s turn, starting on the second player’s second turn, either player can earn 1 control point for controlling the zone.

Victory Conditions
The first player to earn 2 control points immediately wins the match.

Contents and Game Rules ©2001–2011 Privateer Press Inc. All Rights Reserved. Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of
Menoth, Retribution of Scyrah, HORDES, Trollbloods, Circle Orboros, Legion of Everblight, Skorne, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.

1 comment:

  1. First, why is player 1's deployment zone bigger than player 2's?

    Second, the victory conditions require clarification.

    At the end of each players turn, starting with the second players second turn, each player earns a control point if and only if they control any flag with their warlock/warcaster and the control zone.

    Control of a zone works as defined in the 'Throw Down' scenario on page 95 of the Hordes rulebook.

    Control of a flag is undefined.

    ReplyDelete