Monday, March 11, 2013

Meta Bender - Asphixious2

What's the Problem?

  • 20+ weapon masters with good P+S, of those 10 have reach + vengeance + ghostly and 12 have dark shroud and tough and stand up for free and stealth. One is Tartarus. After you kill them 10 get to come back and attack you again. Including Tartarus. Who still gets to use all of his abilities like curse and he creates more banes because there weren't enough. You can also bring back the Sea Hag so you have no tough. Parasite on top of that means there is nothing in this game he cannot remove from the table at will.
  • Excarnated bile thralls. Not only do you have to deal with bile thralls but new ones are created from your own dead guys and placed in range while the bulk of the unit hides in safety. Bile thralls purge and kill all your infantry.
  • Soul Reaper - he always has more than 7 focus, and he can place his soul gathering template in the best place possible, excarnate a bile thrall, parasite a heavy/colossal and then teleport away to safety.
  • He can place clouds to block LOS to anything you want to kill, these clouds auto kill single wound infantry. 
  • The clouds, combined with teleport, combined with hellmouth (can't charge asphixious and 5" from him is all rough terrain) combined with his excellent stats and any focus he doesn't spend pushing his ARM up and Wrathe often being around so all living models are -2 damage (he lets stuff move extra on feat turn as well) makes asphixious almost invincible.
With his feat not only will asphixious kill anything you love but he can always clear a zone and he has no problem dominating being one of the most difficult models to kill in the entire game. This means that if Ashpixious can get to 2-3 control points without using his feat (just applying a buttload of weapon masters and excarnated bile thralls) he pretty much automatically wins. He can also use the feat to get ahead and put a lot of pressure on his opponent. He generally only needs to be able to dominate once more to win the game. 

He also creates a situation where he has so much infantry on the table that if you don't have a lot of infantry clearing you will just be overwhelmed. He has no problem cracking ARM so a lot of low model count armies  find they just cannot remove enough banes. High model count armies often find themselves bane purged and death knelled to peices.

How to Deal
Don't let him assassinate you with the feat, keep your caster safe, distance is your friend (but really you can't be far enough away to be 100% safe, use terrain and use models that cannot be killed by a single Bane. 

The feat requires you to charge so abilities or spells that target your own models and prevent them from charging completely protect them from the feat. Those abilities also provide fairly decent protection from Banes. 

Don't ever just kill one Bane Knight. Wipe out the whole unit or don't touch them.

Attacks that remove from play are your friend. If you remove a model from play it does not come back on feat turn. Tartarus should be your main target for this followed by the Bane Knights (and the Blood Hag). Tartarus makes the feat particularly deadly, his ability to thresher with reach and curse is a big part of the feat. 

You need to be able to remove a lot of infantry. There will be 40+ models on the table. You can shut down the excarnate bile thrall trick with magic denial or by targetting the bile thrall unit with an ability that prevents special attacks. You also want a list that can't be taken off the table by 10 MAT 8 P+S 13 chargin weaponmasters. You almost certainly want to avoid a colossal. 

Caster Recomendations
Cygnar - Haley1. No charging within 16" of her means he has no feat. It also means that those fantastic weaponmasters need to slowly slog it up the table through covering fire templates and a hail of gun mage shots. You should always win this match. Just be careful to camps some focus when Asphixious manages to get some extra focus from his soul reaper otherwise he will just excarnate you to death. Other than her Haley2 often has a decent game, the feat shuts him down for a turn and again he will only kill a Stormwall with the feat. Arcane shielded Centurions are spectacular at holding zones (just watch out for slams from his arc nodes). Caine2 will RFP all the Bane Knights and Banes like killing heavies not trying to wade through super tough - no knock down Boomhowlers. Cygnar really doesn't care about this match up, the faction is full of answers. 

Legion - Lylyth2 has enough AOEs that set everything on fire and stop infantry advacing to chew through the infantry here. Saeryn is full of answers. Vayl2 has options and Thagrosh2 will at least give you a game.

Trollbloods - Grissel1 is generally the one you want to go to. Grim Angus has game too. Madrak2 will take all that infantry off the table without difficulty and even Asphixious cannot assassinate him. 

Menoth - Harbinger can handle the match, fear of god, her feat and her own excellent scenario abilities make her a decent match up for the litch. High Reclaimer shuts down charging thanks to his clouds and has Ashes to clear up infantry. This match up can be trouble for menoth however you can battle your jacks every turn which allows you to do a fair amount of damage with redeemer templates.

Minions - :( Rask is probably the best minions can do. 

Mercenaries - MacBain has some game, as does Fiona and Shae. The dwarf casters make a game of it but only if you take them outside of Searforge. 

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