Thursday, July 4, 2013

Pairing for Rask

I want to take Rask to a tournament in the near future (as soon as the shamblers come out), the list I have for him is here:

Minions
Blindwater Congregation
PCs: 50 / 50
32 models

[00] Rask (0 / 6 WB)
[09]  >> Blackhide Wrastler
[08]  >> Swamp Horror
[03]  >> Bull Snapper
[02] Viktor Pendrake
[01] Swamp Gobber Bellows Crew
[06] Gatorman Bokor & Bog Trog Swamp Shamblers
[09] Gatorman Posse (4 grunts)
[09] Gatorman Posse (4 grunts)
[09] Gatorman Posse (4 grunts)

With a possible exchange being made Wrastler for Wrong Eye and Snapjaw. He doesn't need Snapjaw though and he is character restricted. Also I'm finding that I kind of like the Wrastler in his list. 

The issue I'm having is finding a pair that I like. There is Maelok and Barnabas:

Minions
Blindwater Congregation
PCs: 50 / 50
27 models

[00] Maelok the Dreadbound (0 / 6 WB)
[03]  >> Bull Snapper
[03]  >> Bull Snapper
[03] Totem Hunter
[01] Feralgeist
[09] Wrong Eye
[00]  >> Snapjaw (Companion)
[03] Gatorman Witch Doctor
[03] Gatorman Witch Doctor
[03] Gatorman Witch Doctor
[01] Swamp Gobber Bellows Crew
[09] Gatorman Posse (4 grunts)
[09] Gatorman Posse (4 grunts)
[09] Gatorman Posse (4 grunts)

Minions
Apex Predators (Bloody Barnabas)
(Tier 4) 
PCs: 50 / 50
26 models

[00] Bloody Barnabas (0 / 6 WB)
[07]  >> Ironback Spitter
[07]  >> Ironback Spitter
[07]  >> Ironback Spitter
[03]  >> Bull Snapper
[05] Bog Trog Ambushers (5 grunts)
[09] Gatorman Posse (4 grunts)
[09] Gatorman Posse (4 grunts)
[09] Gatorman Posse (4 grunts)

but they all have a very similar composition and very different roles. They both handle infantry really well and ARM stacking or colossals really poorly. It creates a list choice scenario where your opponent doesn't care which list you pick and you really do care what your opponent picks. 

Minions
The Golden Horde (Lord Carver, BBMD, Esq. III)
(Tier 4) 
PCs: 50 / 50
27 models

[00] Lord Carver, BMMD, Esq. III (0 / 6 WB)
[09]  >> Road Hog
[08]  >> War Hog
[08]  >> War Hog
[08]  >> War Hog
[09] Rorsh
[00]  >> Brine (Companion)
[07] Farrow Brigands (9 grunts)
[07] Farrow Brigands (9 grunts)

You gain advance move on all your beasts, you have Mobility and one unit of Brigands advance deploys. It puts you way across the table turn 1. If you go first your war hogs are an inch from the centre line before your opponent moves. 

Minions
Split Decision (Sturm and Drang)
(Tier 4) 
PCs: 50 / 50
20 models

[00] Sturm & Drang (0 / 5 WB)
[02]  >> Targ
[08]  >> Road Hog
[08]  >> Road Hog
[08]  >> War Hog
[08]  >> War Hog
[09] Rorsh
[00]  >> Brine (Companion)
[06] Farrow Slaughterhousers
[06] Farrow Slaughterhousers

I generally do the same thing as Carver here, you can choose +2 SPD for all your beasts first turn (and you can't cast any good spells) or you get your upkeeps out for free. If my opponent has a fast army I'll choose upkeeps otherwise you can again get way up the table (though not as far as Carver, at least with the War Hogs). 

Lastly there is Midas:

Minions
Butcher's Block (Midas)
(Tier 4) 
PCs: 50 / 50
32 models

[00] Midas (0 / 5 WB)
[02]  >> Targ
[09]  >> Road Hog
[09]  >> Road Hog
[08]  >> War Hog
[08] (Dead)  >> War Hog
[04]  >> Boneswarm
[02]  >> Razor Boar
[02]  >> Razor Boar
[02]  >> Razor Boar
[03] Farrow Bone Grinders (5 grunts)
[02] Farrow Bone Grinders (3 grunts)
[06] Farrow Slaughterhousers
[06] Farrow Slaughterhousers

Still not sold on this list. 

So far I think the front runner is Carver because I'm 4 Brigands short of being fully painted in that list. I do like Sturm and Drang and Midas looks like he would take a lot of finesse. 

No comments:

Post a Comment