Thursday, August 15, 2013

How do you Grayle?

Been trying to build a Grayle list since I have him and also I like to make a list for every caster in factions I run. Here is where I am:

Feat - kind of garbage. A much crappier version of warpath (though it does work on non-battlegroup so solos can take advantage) and stealth. Circle is a melee faction, it doesn't have a lot of guns so you can't really use the feat to move up shoot and move back as would be ideal. In particular it doesn't have a lot of battlegroup guns, the bloodtrackers can shoot and reform and then feat move but to do the whole unit you need to kill 10 models and that's asking for a bit much.

Spells - Again Awareness would be a great spell for a ranged battlegroup. Circle doesn't have that. The Woldwyrd is RNG 10 POW 10 (with purgitation making it decent against upkeeps that do not add to ARM) and the Woldwatcher is RNG 10 POW 12. There is one good gun in the faction and it's on a 20 point gargantuan that completely ignores Grayle's crappy feat.

After that we have Gallows which is a great offensive spell that lets you pull a model closer and Storm Rager which turns on a solo or Grayle himself.

Abilities - He has good MAT (7), two initials, P+W 10 weaponmaster attacks with side step and sprint (though unfortunately not reach). He also has stealth and pathfinder.

Ideas on list builds:

Woldwrath - Grayle has a great end game and the Woldwrath too is able to contribute without being in the front lines and then be there at the end of the game. If you build a list to get forwards and take out your opponents heavy hitters when it comes to the late game Grayle and the Woldwrath are both massive threats.

Druids - With a Geomancer and a Gallows Grove or two. Take Gallows to the next level by adding some more push pulls. Get Grayle into the game safely by pulling things into his charge range and then sprinting + side stepping back. Grayle with Storm Rager can do a lot of damage to a heavy, have something else back there with him to help soften the heavy up and you can get some good work out of Grayle. I don't think this works with the WoldWrath since if you want the WW to be a late game piece the rest of the list has to be able to do the fighting early game. You can't afford another 20 points of not fighting.

Standard - Double Stalker, Double Stones, Gorax. Blood trackers and Nuala or Double Woldstalkers. Some Solos. Take the circle all stars because they carry their weight without caster support. Make Grayle pull his own weight by hitting things. (Also you can put something like a White Mane or Lord of The Feast so Grayle can Storm Rager them and maybe just Gallows or something until your opponent is whittled down a bit and it's safer for him to start doing things).

I'll be honest. None of these ideas particularly appeal to me. The one I most like is the most nebulous of the ideas I had, the Woldwrath list. It'g going to take me some time to un-nebularise it but lets start with -

Circle Orboros
Standard Army
PCs: 50 / 50
26 models

[00] Grayle the Farstrider (0 / 6 WB)
[20]  >> Wold Wrath
[05]  >> Woldwatcher
[04] Lord of the Feast
[03] Tharn Ravager White Mane
[02] Shifting Stones
[01]  >> Stone Keeper
[06] Farrow Slaughterhousers
[06] Farrow Slaughterhousers
[09] Gatorman Posse (4 grunts)

Meh. 

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